Hello everyone,
in a very simple scene (with Corona 1.5): A cube to make walls and another for furniture. A rectangular light to illuminate the stage. The texture of my furniture is very simple, just a little reflection and the wall is just white.
Oddly, when I make a render with a superior value to 0 as a level reflection there are spots on the walls.
These spots appear in the layer CESSENTIAL_Indirect.
I had never noticed this kind of thing in previous versions. It's a bug ?