Hi guys,
also, I noticed if you use a normal shader with an additional bump map, bump doesn't work.
Sending screenshot and the simple cube scene file with some textures.
btw. Thanks Jan for a confirmation of a layered mat. mask issue. :)
Best regards
Karel
Hello Karel,
thank you for reporting this!
This issue is actually a bit more complicated than it seems. Going through your scene I will tackle two issues.
1. "fabric_03 - white" material: After thorough investigation, we've noticed that the
Projector shader may be the culprit here. I don't know what the desired outcome of this material is for you, but skipping the Projector seems to "fix" the render for us. I've noticed that you're using it to decrease the Length and if that is desired, I've observed that if the input is not a simple file, but a shared Bitmap shader, the bump renders correctly.
This is obviously not the correct interaction with the Projector shader and I have passed this to the development team for fixing (internal id=552946286).I am attaching some of the snapshots of proposed workaround and a comparer for images with and without using the shared shader. Please note that I've changed the Projector Length to 100% on both axes so that the change is visible.
https://corona-renderer.com/comparer/79CR9f2. "fabric_03 - white - new" material: Once again, it is not necessarily Triplanar > Normal that is acting up, but rather Triplanar > Filter. Changing the structure of the nodes from Bitmap>Triplanar>Filter to Bitmap>Filter>Triplanar did the trick for me. I am not sure if this is really a bug or just the way Triplanar is implemented, I will bring this up for discussion with the developers. I am once again going to attach a snapshot of the editor. Again, please note that I've increased the Triplanar's UVW scale to 200cm for visibility purposes.
Thanks,
Jan