Author Topic: Alpha leaks  (Read 4983 times)

2013-02-08, 10:20:20

Oltskul

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Hi i just remeberd, when i was rendering this immage, I have encountered some artifacts in transparency of exported image. Artifatcs are apparent in the "alarma light" on top of the model
(attachment). That middle part, where is supposed to be black axle is transparrent (later on i will upload the PNG with alpha and upload the scene)

In the render it looks OK, because I faked it with solit behind that.

http://forum.corona-renderer.com/index.php/topic,336.msg2983.html#msg2983

I will render larger detail when I will get to corona. I completely forgot to upload that scene yesterday. But it is possible that those artifacts are caused by "bad" geometry.
 


Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

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2013-02-08, 19:22:46
Reply #1

Oltskul

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the alpha leak - more obvious...

scene on sunday - aint got no time for that now :)
Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

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2013-02-09, 08:12:12
Reply #2

Polymax

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I checked the bug, well, again, everything is normal,  the alpha channel is correct.

Which version of renderer you are using?
Corona - the best rendering solution!

2013-03-04, 19:46:42
Reply #3

Ondra

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Can you provide a sample scene for the problem? Because I don't see it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-04, 20:12:47
Reply #4

Oltskul

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my build:
Defines:  LEGACY  STATS
Internal color space: CIE XYZ
Build timestamp: Jan 21 2013 03:04:05
Max version: 2013


scene: free of charge :) but you need to relink the corona proxy!

https://dl.dropbox.com/u/17434859/bagrik33-alfa02.zip
Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

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2013-03-04, 20:55:50
Reply #5

Ondra

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Do you have the original objects (not in proxy)? It is kinda hard to figure out what is even going on, and what objects exactly are there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-04, 21:31:31
Reply #6

Oltskul

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Do you have the original objects (not in proxy)? It is kinda hard to figure out what is even going on, and what objects exactly are there

last scene state before expoting model to proxy:

https://dl.dropbox.com/u/17434859/bagrik11.rar

model is from some Lego exporter :)
Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

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2013-03-13, 21:32:09
Reply #7

Ondra

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Mystery solved, there are self-intersections in the scene because it is poorly modelled, and there are double faces inside (one transparent plastic, other black). This can cause some rays to go through (and also creates interesting patterns). See attachements
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)