Chaos Corona for 3ds Max > [Max] Bug Reporting

Material, map, camera problem?

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tip01:
Hello! What could be the problem? Simple material with a map in diffuse. The material is not rendered correctly in production render if UVW is less than a certain value. When rendering IR everything is ok. Also when rendering from the perspective window (without camera) everything is ok. Corona can't handle such textures. Direct Dependence on FOV

maru:
Which version of Corona and 3ds Max are you using? That's very strange. I am not aware of any reports where something renders different in IR and in production.
Could you send us the problematic scene, or a simplified version of it, at https://support.chaos.com/hc/en-us/requests/new

tip01:
FOV Above 6, the texture is distorted. FOV Below 6 ok

tip01:
yes, sorry. I didn't reset the blur after my attempts to fix the situation. But resetting the blur parameters, also to the minimum values ​​of 0.01, saves the problem(((. The further from the camera, the more distortion appears.

maru:
This looks like a moire pattern: https://en.wikipedia.org/wiki/Moir%C3%A9_pattern

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