Chaos Corona for Cinema 4D > [C4D] Daily Builds

Chaos Corona 13 for Cinema 4D daily builds - Changelog

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Ales:
Below is our second release candidate for Corona 12 Update 2.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

You can download this build from Chaos account's downloads page or from Google Drive.

Changes in Corona 12 Update 2 for Cinema 4D (Release Candidate 2):

* Fixes
* Installer should no longer open browser with localhost:30304 at the end of licensing server installation
* About dialog is closed when opening Chaos Account dialog to avoid issues with Z-ordering of multiple modal windows
* Fixed mouse scrolling in Corona VFB when mouse is over disabled widgets
* Fixed changing of selected render pass in Corona VFB on macOS using mouse wheel
* Improved few error messages related to licensing
* Removed some unnecessary UI initializations in non-GUI versions of Cinema 4D and related tools (removes "DevTools listening on ..." message in console of c4dpy, command line render etc)

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

You can download this build from Google Drive.

Changes in Corona 13 for Cinema 4D (Daily Build):

* Fixes
* Fixed crash when starting on old CPUs without AVX support
* Fixed a rare crash that could occur when switching to Collaboration tab
* Fixed issues with activation dialog not properly updating in some cases when user logs in in external dialog
* Fixed occasional crashes caused by update of Light Mix in VFB 2 on rendering start (usually reproduced when rendering animations)
Note: This build also contains all changes and fixes listed in Corona 12 Update 2 (RC1 and RC2).

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

You can download this build from Google Drive.

Changes in Corona 13 for Cinema 4D (Daily Build):

* Added
* Added new Corona Toon material
* Added new Corona Outline material, it is possible to use it globally (in render settings) or per object/material
* Added thin film to Corona Physical material, this allows the users to create materials with iridescence (e.g. soap bubble)
* Added firefly filter that cleans fireflies during the whole rendering, both interactive and production
* Added decals to Corona Lister dialog
* Added support for importing Cosmos assets with material variations
* Updated OIDN on macOS to version 2.3.3 (note that this version is already used on Windows)
* Added search filter to Corona node material editor
* Added support for rendering animation via Chaos Vantage
* Fixes
* Fixed issue where decal with refraction intersecting solid objects could turn the object into medium container and thus influence the rendering of other objects in its vicinity
* Fixed incorrectly handled visibility overrides in Corona light with prevent-black-appearance enabled

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Below is our first release candidate for Corona 13, we will now focus on testing and resolving remaining issues.

You can download this build from Chaos account's downloads page or from Google Drive.

Changes in Corona 13 for Cinema 4D (Release Candidate 1):

* Added
* Added clusters in Chaos scatter - we now support clusters using either procedural parameters or using provided texture matched using instance colors
* Added support for AI Enhancer in Chaos Cloud Collaboration - new AiEnhancer pass can be added in Multi-pass, allowing upload from Corona VFB to Cloud Collaboration
* Added support for VrScene import
* This currently requires V-Ray plugin to also be installed
* Not all V-Ray objects are supported - more improvements are planned both before and after v13 release
* Added new camera in volume resolving - two rays are now used instead of one (there is a new compatibility option used when loading old scenes)
* Changes
* Chaos Scatter is now using the final transform of a given instance for the edge trimming, old scenes are loaded in compatibility mode with scatter 6
* Thin film can be adjusted using custom amount and thickness can now be mapped between min/max thickness using texture
* Fixes
* Fixed when material is considered volume container - only when it has either opacity+medium or if it has refraction
* Fixed NaNs in some scenes with degenerated triangles
* Fixes and improvements in conversion of V-Ray camera and V-Ray material translucency
* Fixed incorrectly matched column for pivot offset in decal lister
* Fixed macOS installer
* Reverted OIDN version on macOS back to 2.0.1 due to technical issues (we plan to update back to newer version in v14)
* Fixes in writing of Cloud Collaboration camera data for automatic hotspots in newer versions
* Fixed issue where convex objects could create outlines where they should not have been

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

You can download this build from Chaos account's downloads page or from Google Drive.

Changes in Corona 13 for Cinema 4D (Release Candidate 2):

* Added
* Added support for embedded asset files imported from vrscene by VRay importer
* Added support for rounded edges when exporting to Vantage
* Added support for converting V-Ray MaxGamma, UvwChannel, Sky and ColorOperation shaders
* Changes
* Firefly filter settings moved to general tab in render settings
* Changed trial activation workflow for named licenses
* Updated License Server to 6.2.2
* Updated Cosmos Browser to 2025.05.28-543606
* Aligned stats in VFB
* Fixes
* Fixed issue where some fireflies were not removed
* Fixes in bias handling for blend and linear modes in Standalone/Vantage export of gradient shader
* Fixed vantage export when output folder does not exist
* Improved waiting on Vantage when initiating live link and minor improvements in related error reporting
* Fixed export of physical sky intensity into Vantage
* AiEnhancer - Fixed distortion of IDs (and creating NaNs) when accumulating AiEnhancer channel from EXR, improved encoding of IDs to RGB
* Fixed various NaN errors on macOS
* Fixed Vantage export of environment rotation from Corona Sky
* Internally limit base bump IOR to minimum of 1.003 when thin film is present to resolve various issues
* Fixes and improvements in conversion of shaders
* Fixes and improvements in V-Ray Sky and V-Ray Lights conversion
* Vantage export should now also run on CPUs without AVX instruction support (note that Vantage itself does require AVX)

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