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[C4D] General Discussion / Grass scattering
« on: 2015-05-24, 17:35:19 »
Hi to all!
I'm starting to test recently published Corona alpha2 for Cinema. I must say I'm really impressed!
Today I was playing around with grass scattering (with surface Spread) and I have a question for anybody that has some experience with it.
It's precompiling really fast when I keep number of render instances low (p.e. when I cover a filed aprox 20meters from camera) but when I try covering aprox 40meters the "Preparing" part goes on and on. I'm asking this because a friend that uses Max + Corona does not seem to experience the same long "Preparing" pre-rendering time. I'm wondering if anybody could light the subject a bit.
I'm attaching a preview image - it only took 2min to render this, which is pretty fast (I'm covering aprox 20m radius around the camera - actually only the cone area). But increasing the size just increases the time really drastically (to about 20min of Preparing time).
Is there anything I can do to speed it up?
The grass patch has 800 polys, it's not that heavy.
I'm using i7 3930K, 32gb ram
cheers,
matej
I'm starting to test recently published Corona alpha2 for Cinema. I must say I'm really impressed!
Today I was playing around with grass scattering (with surface Spread) and I have a question for anybody that has some experience with it.
It's precompiling really fast when I keep number of render instances low (p.e. when I cover a filed aprox 20meters from camera) but when I try covering aprox 40meters the "Preparing" part goes on and on. I'm asking this because a friend that uses Max + Corona does not seem to experience the same long "Preparing" pre-rendering time. I'm wondering if anybody could light the subject a bit.
I'm attaching a preview image - it only took 2min to render this, which is pretty fast (I'm covering aprox 20m radius around the camera - actually only the cone area). But increasing the size just increases the time really drastically (to about 20min of Preparing time).
Is there anything I can do to speed it up?
The grass patch has 800 polys, it's not that heavy.
I'm using i7 3930K, 32gb ram
cheers,
matej