Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: pBarrelas on 2015-05-10, 05:24:17
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OK guys, here is the Shader Ball scene that I promised to share. I was just waiting for A2 to be released.
As mentioned before, the original design is from Ludvik Koutny. I modeled it from an image I saw at the Corona's website and made the scene setup. I asked his permission to use his design and to share the scene with the community.
The HDRI used here is free and from: http://gl.ict.usc.edu/Data/HighResProbes/ (http://gl.ict.usc.edu/Data/HighResProbes/)
It's in C4D format and was built in R16.
Let me know if you have any issues.
Shader Ball V1.1 C4D File: https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0 (https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0)
FBX: https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0 (https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0)
Corona Logo: https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0 (https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0)
Shader Ball V2.0
The Shader Ball scene was updated to V2.0 and I produced a video explaining how to use the new features.
It was built in C4D R17 and Corona A6.
C4D file:http://gofile.me/39HNa/5pWQHhccU (http://gofile.me/39HNa/5pWQHhccU)
FBX file:http://gofile.me/39HNa/YubbzqWZK (http://gofile.me/39HNa/YubbzqWZK)
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Can you show what it looks like when textured (some wood/brick for example)?
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Can you show what it looks like when textured (some wood/brick for example)?
I added a wooden floor material render to the 1st post.
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Thanks, I just wanted to see how it is mapped. Looks pretty ok. It's really hard to uvw-map such objects, maybe it's not perfect here, but looks really good.
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Thanks for the shaderball pBarrelas, looks good.
Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?
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Thanks for the shaderball pBarrelas, looks good.
Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?
Thanks! I'm glad you're finding it useful!
Regarding the render settings, The Highlight Compression is for when you have to deal with over exposed areas. I always use it when dealing with 16Bit images. When I render 32Bit images, this setting needs to be at the default "1" and I deal with it in post.
The Contrast, well, this is for when you need more contrast in your rendered image. I never use this because I take care of it also in post.
In this particular case, I have it set like that, because I'm not going to make any post work on material test images, so I need them to look "finished", if you know what I mean!
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Could you possibly upload an .obj?
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Could you possibly upload an .obj?
I added an FBX file and the logo.
The texture on the floor is a C4D shader. If you want I can render it as texture for you to match my look.
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I really do like this Shader Ball, it shows larger surface areas then most do.
But the uv seams on the edges, break displacements in max.
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There is no "keep continuity" option in Corona yet so I think this is impossible to fix unless the model is perfectly uvw-mapped. And it could be impossible in this case.
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I really do like this Shader Ball, it shows larger surface areas then most do.
But the uv seams on the edges, break displacements in max.
Maru is correct!
Regarding the Shader Ball UVs, there's no way of unwrapping it in such way that we'd get only 2 UV islands. If I did so, the Uvs would get really distorted.
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Shader Ball V1.1 released.
Added to the top null, the ability to drag and drop the material to the link and deal with UV repetitions in only one place rather than having to deal with 2 texture tags. I'm lazy ;)
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In case somebody of the Max community wants to use this Shader Ball, here is a converted version.
Up to date with Corona 1.1, 3ds Max 2014
https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0 (https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0)
Cheers
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In case somebody of the Max community wants to use this Shader Ball, here is a converted version.
Up to date with Corona 1.1, 3ds Max 2014
https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0 (https://www.dropbox.com/s/h4wxnrc8jek45r3/Corona_Shaderball_Max.zip?dl=0)
Cheers
Many thanks for converting the scene for Max!
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No Problem :)
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The Shader Ball was updated to version 2.0. Please read the 1st post.
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Can you export the file to a format for use with MAX? I don't recall if you or someone else did it for the 1.0 version, but I've been using it in MAX since whomever converted it the first time. Would be appreciated if you could!
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Can you export the file to a format for use with MAX? I don't recall if you or someone else did it for the 1.0 version, but I've been using it in MAX since whomever converted it the first time. Would be appreciated if you could!
Sure, I'll add the FBX to the 1st post. If you manage to make an updated version in MAX, please share it here too.
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Issue regarding version 2.0:
On C4D for Mac the scene crash Cinema when trying to make live preview of it and the scene is not bright when making normal renders.
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Sadly I can't test the scene in Mac but it's supposed to give the same result.
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Hi,
thanks for the ball ;-)
looks good!
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the link for the C4D 2.0 Shaderball is offline !
(C4D file:http://gofile.me/39HNa/5pWQHhccU) --> OFFLINE
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the link for the C4D 2.0 Shaderball is offline !
(C4D file:http://gofile.me/39HNa/5pWQHhccU) --> OFFLINE
Here's an updated version for C4D.
https://mega.nz/#!ZTZVEKjb!pensDFAF49cev1ruHZbDyNsu0u5udHU2FFJ4dzOYqUM
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I see what you did there ;)
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I see what you did there ;)
:)
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I fixed the xpresso and added controls for the cloth.
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I fixed the xpresso and added controls for the cloth.
Ah good stuff, I'll check it in the morn.
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Hello,
Unfortunately the provided link for the Shader Ball V2.0 file no longer work – it just doesn't load.
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Use mine for 3.1. Just 3 posts above.
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Updated Shader Ball + nice mystery material to be released this week.
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Fantastic work on the shader ball! I may use it in an upcoming tutorial if that's cool!
- Shawn
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Bring it on! ;)
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So, here's V3.5
I'd be happy if you used it in a tutorial. Just post the video here.
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So, here's V3.5
I'd be happy if you used it in a tutorial. Just post the video here.
Thanks for your permission, I might just take you up on that. ;)
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Can you export the updated file in FBX? Much appreciated.
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So, here's V3.5
I'd be happy if you used it in a tutorial. Just post the video here.
Thanks for your permission, I might just take you up on that. ;)
Well, it's not mine. I just added stuff.
BTW Here's the FBX
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Thanks for putting this together! I'm unable to find the scale controls, though. Am I missing something or has that function been removed?
Thanks,
-Sebastian
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Scale can be controlled per material in bitmap loader nodes or per object with UVWxform modifier.
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Thanks. Does that adjust bump and displacement height accordingly? Sorry if this seems rudimentary, I'm getting back into C4D after a long hiatus due entirely to how much I like Corona and there are many things I need to catch up on. I appreciate your time.
-Sebastian
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I thought you're asking about 3ds Max. I think you'll better ask this in C4D board: https://forum.corona-renderer.com/index.php?board=49.0 There's more chance to get the answer from pro user or support staff.
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Got it. Sorry for the confusion.
-Sebastian
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I thought you're asking about 3ds Max. I think you'll better ask this in C4D board: https://forum.corona-renderer.com/index.php?board=49.0 (https://forum.corona-renderer.com/index.php?board=49.0) There's more chance to get the answer from pro user or support staff.
There's a reason for confusion. You can understand it, if you read the OP: ..."It's in C4D format and was built in R16."
So I believe a title edit and placement in proper category would be in order.
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There's also FBX, OBJ and max versions provided throughout the topic. There's no need to move it to DCC specific board, it is located in correct place.
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Hello everybody
I searched intensely but I couldn't find a material studio 3d file anywhere that is similar to the cosmos browser like the attached image.
I'm building my own material library and I'd like to make it similar to this corona renderer preset.
I'm working with 3ds max and corona 11.
Thank you all.
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Those look like from standard C4D 'material preview' scene (a sphere lit w/ Point, Area & IBL/HDRI Light).