Hi,
Assuming Corona is set as active renderer, and regular viewports are used (no TrackView, materials, booleans etc.), we can check for layout and get the number of viewports/sections.
Then we can get the number of 3d viewports - 3ds Max seem to not count Corona Interactive as 3d viewport. If the layout number is bigger than 3d viewports, it is safe to tell (in regular/most cases) that the non-3d viewport is CoronaInteractive.
Here is the script:
fn checkCoronaInteractiveViewport = (
numLayout = (viewport.getLayout() as string)[8] as integer
--format "Current layout viewports: %\n" (numLayout as string)
--format "Renderable viewport count: %\n" (viewport.numViews as string)
if viewport.numViews < numLayout then (
format "Corona Interactive viewport is present.\n"
True
)
else (
format "No Corona Interactive viewport.\n"
False
)
)
checkCoronaInteractiveViewport()
Haven't checked for floating viewport case, but it should be easy to do through viewport IDs.
Hope this helps.