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[Max] I need help! / Re: Seamless texture problem when bitmap tiling is other than 1
« on: 2025-03-21, 09:41:03 »
Hi,
Seamless texture is usually "seamless" exactly the way it is, at its borders. So if you tile it more or less, you basically change the border where it would repeat itself and be seamless.
Instead of changing the tiling, you can use UVWXForm or MapScale modifiers to change the scale of the textures. UVWUnwrap is another option.
Default world scale of 0.1cm has to do with the system units. But keep in mind that changing this will change the scene scale too.
Seamless texture is usually "seamless" exactly the way it is, at its borders. So if you tile it more or less, you basically change the border where it would repeat itself and be seamless.
Instead of changing the tiling, you can use UVWXForm or MapScale modifiers to change the scale of the textures. UVWUnwrap is another option.
Default world scale of 0.1cm has to do with the system units. But keep in mind that changing this will change the scene scale too.