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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
Incorrect bump in normals shading AOV in layered material...
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Topic: Incorrect bump in normals shading AOV in layered material... (Read 3024 times)
2018-01-13, 18:07:33
Njen
Active Users
Posts: 557
Incorrect bump in normals shading AOV in layered material...
Using a layered material, I am blending a material with a darker coloured noise over a lighter coloured noise using a checkered material and am getting unexpected results.
I suspect this is related to the fact that the layered material is broken in a number of ways which I have previously documented in these two posts:
https://forum.corona-renderer.com/index.php?topic=16983
https://forum.corona-renderer.com/index.php?topic=17206
When is the layered material going to be fixed? Because it is getting very annoying trying to deal with this broken material in many different ways.
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Last Edit: 2018-01-14, 13:58:37 by Njen
»
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2018-06-26, 20:37:13
Reply #1
Njen
Active Users
Posts: 557
Re: Incorrect bump in normals shading AOV in layered material...
Maybe for v3, all of the underlying issues with the Layered Shader can now be addressed...?
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2018-07-06, 15:03:22
Reply #2
maru
Corona Team
Active Users
Posts: 12758
Marcin
Re: Incorrect bump in normals shading AOV in layered material...
We have all of these logged in our internal task tracker, so they will be fixed at some point. No timeframe for now though, as there is so much to do.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2019-03-07, 15:04:28
Reply #3
maru
Corona Team
Active Users
Posts: 12758
Marcin
Re: Incorrect bump in normals shading AOV in layered material...
(id=321467484)
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
Incorrect bump in normals shading AOV in layered material...