Hi,
some part of my balustrade renders out black in some frames. Does any one has an idea to fix this? Or is this a bug?
Max 2016
DB: sept 6 2015
Ballustrade: instances of a box with chamfer modifier on
Material: glass thin (no refraction) enabled
Render settings: PT + UHD cache precomputed every 5th frame and reused for the whole sequence which is rendered on our farm with back burner.
If I render a frame locally with the same precaluculated UHD file, I sometimes do and sometimes don't have black parts in the ballustrade.
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