Author Topic: Texture setup - Help!  (Read 1288 times)

2022-01-21, 17:35:28

Om3n

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Hello!

I've got a problem, when I try to set up a texture of any kind, I don't know where to place the different maps in the Material Editor.
Can someone make a guide where to place the different maps in corona material.

I've made an example here

AI = Color / Base Layer color
Displacement = Displacement channel
Roughness = Roughness channel
Normal (weird color) = Bump channel?
Fuzz ? No idea?
AO? No idea?

Look at the picture and help me get it right. I don't get the textures correct. This one was alright, but sometimes they don't look correct at all.

The pictures show how i setup the texture and my render. And one picture is of the example file from the same textures.

My setup - https://ibb.co/tBFp7wg
My render - https://ibb.co/0XNkFvq
Texture - https://ibb.co/cXkbQ4T
Example File - https://ibb.co/nD3px2W

2022-01-21, 19:18:32
Reply #1

Cinemike

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Albedo: Base Layer / Texture
AO: Multiply it with the Albedo texture (as an option)
Displacement: Displacement / Texture (mode should be "normal", the other modes are for vector displacement, they have maps with "weird colors" similar to normal maps)
Roughness: Roughness / Texture (must be in Roughness mode that is default)
Normal: Bump / Texture, but place a Corona Normal shader there first, the Normal map goes in there, you can also add an extra bump map (if available)

2022-01-21, 19:47:40
Reply #2

Om3n

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Do you mind post some picture of the setup? It would be wonderful and make everything more clear. :) Thanks!

2022-01-21, 20:08:44
Reply #3

Cinemike

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Here you are. Feel free to ask.

2022-01-22, 00:33:53
Reply #4

burnin

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Even better, a link to a material & textures > Mossy Rocky Ground (@Quiksel Megascans)

2022-02-02, 21:00:34
Reply #5

Om3n

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Here you are. Feel free to ask.

Do you know what to do with a "transmission" texture? Is that the SSS channel, or how does it work?