I have a general question about how the UVW Randomization mode "mesh element" is supposed to work.
I'm not sure if this qualifies for another bug, since I might be misunderstanding the definitions. If I have the mode set to "objects" then each individual object gets a different UVW mapping.
With "mesh element" I was expecting this to affect connected polys, within a single object (for example, two separate cubes joined as a single poly mesh) - but currently it seems to behave indentically to "object".
Am I just not getting the definitions right?... where can I read about this in the documentation?