Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 207345 times)

2017-04-20, 18:07:05
Reply #165

ilgioma

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I apologize, but I still do not understand how to use bloom and glare effects with beta version 1 04-19. These do not appear in Lightmix pass but only in Beauty or a virtualbeauty. I do not understand where I'm wrong. Thanks to anyone who helps me

Leo

2017-04-20, 18:31:16
Reply #166

kmwhitt

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Leo - I'd really like to know too.  It's either really intense or non-existent and it doesn't remain.  Also, I am noticing much more noise with yesterday's beta (04-19-17) than I get with the downloadable alpha.

2017-04-20, 18:35:24
Reply #167

Studio Heisenberg

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Finally have some free time to test new beta version, tested in few scenes quickly didn't find any major bugs or crashes, will take in depth tests and get back here. I like the way postprocessing works now with curves and sharpening, is there a plan maybe to add possibility to put more than one LUTs on top of eachother with different blending modes? Keep up with good work, and cant wait to see interactive render!

2017-04-20, 18:47:13
Reply #168

Cinemike

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Adjusting gloom and glare in "Corona post process" seems to be quite more responsive, did you tune this area?

2017-04-20, 18:48:56
Reply #169

Nikola

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Adjusting gloom and glare in "Corona post process" seems to be quite more responsive, did you tune this area?
Hi, yes, little, but we would like to tune it more.

2017-04-20, 18:59:14
Reply #170

kmwhitt

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Correction - I am able to get bloom and glare to work.  However, the effect won't update unless I resize the VFB window a bit.  Not a big deal, I guess.

2017-04-20, 19:00:35
Reply #171

Cinemike

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Adjusting gloom and glare in "Corona post process" seems to be quite more responsive, did you tune this area?
Hi, yes, little, but we would like to tune it more.

I am totally ok with that :)
Looking forward to every new feature, too!

2017-04-20, 19:14:06
Reply #172

ilgioma

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Leo - I'd really like to know too.  It's either really intense or non-existent and it doesn't remain.  Also, I am noticing much more noise with yesterday's beta (04-19-17) than I get with the downloadable alpha.

Hi kmwhitt I'm reading the changelog 2017-04-19 that says: Fixed problem that Bloom and Glare was not applied when multi-pass was used.
It is clear that if it was written they corrected it. So I'm wrong. If it was possible to have a small video on the official youtube channel so to make it clear ..... thank you in advance for the whole Corona team

Leo

2017-04-20, 19:23:48
Reply #173

kmwhitt

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Leo - I am getting it to work, but as stated above, I have to slightly resize the VFB window or click somewhere in the VFB.

This video goes over the B/G features and covers it quite nicely:


The interface has change a bit, but you should be able to figure it out.

2017-04-20, 19:55:48
Reply #174

ilgioma

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Leo - I am getting it to work, but as stated above, I have to slightly resize the VFB window or click somewhere in the VFB.

This video goes over the B/G features and covers it quite nicely:


The interface has change a bit, but you should be able to figure it out.

I've seen your screens and even me works all in the pass beauty. But it does not work in the lightmix pass where I think it's ok to see it.
After completing the light mix setup I would like to go into bloom and glare and see the final picture in the VFB but at this moment it is not possible ... at least for me :-) In A6.3 it was possible!

Leo

2017-04-20, 20:10:40
Reply #175

kmwhitt

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Sorry Leo.  I should have read your post more carefully.  I haven't experimented with LightMix since this latest build.

2017-04-20, 20:53:35
Reply #176

Nikola

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We fixed the problem with bloom and glare in lightmix pass today. Fix will be available in tomorrow daily build.

2017-04-20, 21:24:51
Reply #177

ilgioma

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Sorry Leo.  I should have read your post more carefully.  I haven't experimented with LightMix since this latest build.

No problem kmwhitt I liked to talk to you and I greatly appreciated your help. I hope to be able to return in the future ;-)

We fixed the problem with bloom and glare in lightmix pass today. Fix will be available in tomorrow daily build.

Perfect Nikola, I'm really happy to have you resolved. Your work and that of the whole staff is really great for those who like me have a lot of expectations from Corona.

Thanks thanks thanks!!

Leo

2017-04-21, 12:49:39
Reply #178

fabio81

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Hi guys, I noticed that on lightmix the change of light color is not real-time.

2017-04-21, 18:12:02
Reply #179

Nikola

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