Author Topic: Toony Character Skin Test  (Read 16781 times)

2016-08-30, 11:02:14
Reply #15

romullus

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While use of refraction can add significant amount of render time, it should have nothing to do with opensubdiv modifier. If it does, then please report it as a bug.

Anyway, you should be able to get fairly decent toon skin with tranlucency alone. I don't think that refraction is mandatory.
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2016-08-30, 14:37:05
Reply #16

GabaCGStudio

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when you can't show how that material is looking out of render without post-pro?
Show your material setup, tell us about lighting you have used.

Lighting is sun-sky ...

original:


after pp [just z pass and beauty]:


mat setup [i hate distance :] so i hate absorption]:

2016-08-30, 15:29:29
Reply #17

GabaCGStudio

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another ref:

2016-08-30, 16:26:56
Reply #18

romullus

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mat setup [i hate distance :] so i hate absorption]:

Well, i have bad news for you, you won't be able to create semi believable looking skin in Corona without controls in volumetric absorption and sacattering rollout. Translucency without absorption is for paper sheets and leaves. Volumetric bodies needs volumetric controls ;]
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2016-08-30, 23:12:04
Reply #19

GabaCGStudio

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Volumetric bodies needs volumetric controls ;]

Well ...
New shading method ... just volumetric + reflection ... no diffuse ... no refraction ... no opacity ...




« Last Edit: 2016-08-31, 15:12:38 by GabaCGStudio »

2016-08-30, 23:37:17
Reply #20

GabaCGStudio

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and new problem ...
Sun blackhole on deep exr after postpro :/




2016-08-31, 14:34:46
Reply #21

maru

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I tried creating this cartoonish sss material. Is this more or less what you are after? In this case I used opacity, so you can imagine the skin as surface which lets some light through, and reflects some of it. I also used falloff map in diffuse slot to get that cartoonish sheen. Attaching pictures and the scene with material.
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2016-08-31, 14:50:14
Reply #22

GabaCGStudio

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]

2016-08-31, 14:54:11
Reply #23

maru

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]
Any proof? Images? If it's true, than maybe it should be reported as a bug.
Marcin Miodek | chaos-corona.com
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2016-08-31, 15:00:30
Reply #24

GabaCGStudio

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]
Any proof? Images? If it's true, than maybe it should be reported as a bug.

just compare previous posts images ... same noise level ... i don't think that's a bug ... just need more pass to get clear result ...

2016-08-31, 15:03:38
Reply #25

maru

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Are you using "single bounce only" for the SSS material? It makes rendering much faster.
Your renders are also extremely contrasty for some reason. It makes it very hard to judge the quality of the SSS effect itself.
Marcin Miodek | chaos-corona.com
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2016-08-31, 15:09:09
Reply #26

GabaCGStudio

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Are you using "single bounce only" for the SSS material? It makes rendering much faster.
Your renders are also extremely contrasty for some reason. It makes it very hard to judge the quality of the SSS effect itself.

i used single bounce before this new method :P

2016-08-31, 15:52:28
Reply #27

GabaCGStudio

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new hair shader method :P


« Last Edit: 2016-08-31, 16:02:05 by GabaCGStudio »

2016-08-31, 22:26:43
Reply #28

cecofuli

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I think that you have something wrong in your monitor. All your renders are over-saturated with too much contrast...

2016-08-31, 22:50:22
Reply #29

GabaCGStudio

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I think that you have something wrong in your monitor. All your renders are over-saturated with too much contrast...

thanks for your opinion ...
can you post an standard image?
« Last Edit: 2016-08-31, 23:02:50 by GabaCGStudio »