Author Topic: Toony Character Skin Test  (Read 16773 times)

2016-07-02, 01:36:01

GabaCGStudio

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Quick skin test ...













« Last Edit: 2016-09-10, 20:42:24 by GabaCGStudio »

2016-08-08, 22:22:06
Reply #1

GabaCGStudio

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2nd try,
change shading and compositing methods ...

« Last Edit: 2016-08-09, 00:33:16 by GabaCGStudio »

2016-08-09, 09:12:38
Reply #2

Fritzlachatte

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sorry, but that looks like a doll on drugs.

2016-08-09, 10:36:31
Reply #3

GabaCGStudio

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sorry, but that looks like a doll on drugs.

sorry for what? this is just a test ... thanks for your reply ;)

2016-08-09, 20:49:41
Reply #4

GabaCGStudio

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3rd try ...

only corona skylight ...




2016-08-09, 22:44:10
Reply #5

romullus

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Give him at least normal eyes, he looks very creepy now :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-08-10, 16:53:47
Reply #6

GabaCGStudio

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4th try ...






2016-08-11, 10:51:07
Reply #7

GabaCGStudio

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5th try ... [skin in interior test]








2016-08-11, 12:57:33
Reply #8

Ludvik Koutny

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2016-08-11, 14:20:10
Reply #9

Frood

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Leaked WIPs from GTA VI for sure!

Good Luck

Never underestimate the power of a well placed level one spell.

2016-08-11, 21:05:57
Reply #10

GabaCGStudio

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Skin enhancements via some changes in PP method ...








2016-08-12, 10:23:43
Reply #11

Fritzlachatte

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They are not gay, they are "bros" at the beginning I thought 2Fast2 Furious, but I am oldschool and the last pictures remind me more to " white men canĀ“t jump!" He is more the playstation & Shisha guy.

2016-08-30, 03:04:07
Reply #12

GabaCGStudio

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but i want this sss:



and this specular:



or atleast this skin shading :/


but this shit :[



« Last Edit: 2016-08-30, 03:55:08 by GabaCGStudio »

2016-08-30, 10:00:00
Reply #13

romullus

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For starters, i would drop that awful post production. What's the point to ask help in material setup, when you can't show how that material is looking out of render without post-pro?

Show your material setup, tell us about lighting you have used.

Here's my test with similar material, that i did about year ago.
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2016-08-30, 10:18:07
Reply #14

GabaCGStudio

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Here's my test with similar material, that i did about year ago.

thanks ... but you used refraction ... this setup is very awful for animated characters with opensubdiv modifier that cause unreasonable rendertime ...

2016-08-30, 11:02:14
Reply #15

romullus

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While use of refraction can add significant amount of render time, it should have nothing to do with opensubdiv modifier. If it does, then please report it as a bug.

Anyway, you should be able to get fairly decent toon skin with tranlucency alone. I don't think that refraction is mandatory.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-08-30, 14:37:05
Reply #16

GabaCGStudio

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when you can't show how that material is looking out of render without post-pro?
Show your material setup, tell us about lighting you have used.

Lighting is sun-sky ...

original:


after pp [just z pass and beauty]:


mat setup [i hate distance :] so i hate absorption]:

2016-08-30, 15:29:29
Reply #17

GabaCGStudio

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another ref:

2016-08-30, 16:26:56
Reply #18

romullus

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mat setup [i hate distance :] so i hate absorption]:

Well, i have bad news for you, you won't be able to create semi believable looking skin in Corona without controls in volumetric absorption and sacattering rollout. Translucency without absorption is for paper sheets and leaves. Volumetric bodies needs volumetric controls ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-08-30, 23:12:04
Reply #19

GabaCGStudio

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Volumetric bodies needs volumetric controls ;]

Well ...
New shading method ... just volumetric + reflection ... no diffuse ... no refraction ... no opacity ...




« Last Edit: 2016-08-31, 15:12:38 by GabaCGStudio »

2016-08-30, 23:37:17
Reply #20

GabaCGStudio

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and new problem ...
Sun blackhole on deep exr after postpro :/




2016-08-31, 14:34:46
Reply #21

maru

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I tried creating this cartoonish sss material. Is this more or less what you are after? In this case I used opacity, so you can imagine the skin as surface which lets some light through, and reflects some of it. I also used falloff map in diffuse slot to get that cartoonish sheen. Attaching pictures and the scene with material.
Marcin Miodek | chaos-corona.com
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2016-08-31, 14:50:14
Reply #22

GabaCGStudio

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]

2016-08-31, 14:54:11
Reply #23

maru

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]
Any proof? Images? If it's true, than maybe it should be reported as a bug.
Marcin Miodek | chaos-corona.com
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2016-08-31, 15:00:30
Reply #24

GabaCGStudio

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I tried creating this cartoonish sss material.

thanks for your reply ... i tried this before ... the biggest problem of this method is when using a texture for diffuse [image] , the denoiser can't good denoising with a few pass ;]
Any proof? Images? If it's true, than maybe it should be reported as a bug.

just compare previous posts images ... same noise level ... i don't think that's a bug ... just need more pass to get clear result ...

2016-08-31, 15:03:38
Reply #25

maru

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Are you using "single bounce only" for the SSS material? It makes rendering much faster.
Your renders are also extremely contrasty for some reason. It makes it very hard to judge the quality of the SSS effect itself.
Marcin Miodek | chaos-corona.com
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2016-08-31, 15:09:09
Reply #26

GabaCGStudio

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Are you using "single bounce only" for the SSS material? It makes rendering much faster.
Your renders are also extremely contrasty for some reason. It makes it very hard to judge the quality of the SSS effect itself.

i used single bounce before this new method :P

2016-08-31, 15:52:28
Reply #27

GabaCGStudio

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new hair shader method :P


« Last Edit: 2016-08-31, 16:02:05 by GabaCGStudio »

2016-08-31, 22:26:43
Reply #28

cecofuli

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I think that you have something wrong in your monitor. All your renders are over-saturated with too much contrast...

2016-08-31, 22:50:22
Reply #29

GabaCGStudio

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I think that you have something wrong in your monitor. All your renders are over-saturated with too much contrast...

thanks for your opinion ...
can you post an standard image?
« Last Edit: 2016-08-31, 23:02:50 by GabaCGStudio »

2016-08-31, 23:24:16
Reply #30

cecofuli

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If I watch the renderings in the Corona forum, everything is ok with my monitor.
But when I watch your rendering, they are over-saturated with too much contrast.
Maybe it's my problem. But I don't think so.

2016-08-31, 23:40:16
Reply #31

GabaCGStudio

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If I watch the renderings in the Corona forum, everything is ok with my monitor.
But when I watch your rendering, they are over-saturated with too much contrast.
Maybe it's my problem. But I don't think so.

is this ok?


2016-09-01, 13:20:45
Reply #32

cecofuli

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2016-09-01, 14:36:57
Reply #33

TomG

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That latest one is better - I was wondering if it was simply an artistic style decision. If you wanted to check the calibration on your monitor, you can purchase specific monitor calibration tools, but a search for "monitor calibration" should turn up a bunch of free sites with images to help check contrast etc (they are just a series of "test cards" but can still help if things are displaying as they should so that you know others will see things as you see them - assuming the viewer's monitor is properly calibrated that is :) ).
Tom Grimes | chaos-corona.com
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2016-09-01, 19:38:01
Reply #34

GabaCGStudio

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i just checked my work on phone , ips tv and checked values in vectorscopes and everything was good !
seems that you have an CRT Monitor !  :]

2016-09-01, 19:42:35
Reply #35

TomG

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Ah how I remember the joys of having to move CRTs around :) And the desk space they needed too, ugh! Sounds like it is indeed an artistic-style consideration in that case :)
Tom Grimes | chaos-corona.com
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2016-09-01, 21:28:10
Reply #36

PROH

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Would have sworn there was something seriously wrong with your screen settings, since your pics looks the same artificial way no matter what hardware I'm watching them on. And no, I didn't try a CRT monitor.

But as Tom says, it sounds like an artistic choice.

2016-09-02, 00:41:56
Reply #37

GabaCGStudio

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Would have sworn there was something seriously wrong with your screen settings

Why? :/

can you explain what is the problem?

2016-09-02, 00:59:37
Reply #38

PROH

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Just like other members of this forum, I find them over saturated with way to much contrast, giving what I would call an artificial looks.

Is that the intention?

2016-09-02, 14:19:42
Reply #39

maru

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Showing pictures without any kind of additional post processing, contrast boost, or saturation would make it much easier for us to help you with the material settings. Currently we cannot be sure what, in your opinion, is wrong with the skin shader, since we don't really know how it looks straight out of Corona VFB. So if you are doing tests and sharing your thoughts about what could be improved in Corona, it would be best to post the pure images from the VFB without any kind of processing. Or if you really don't want that, you could post both of them - with and without the processing.

The main reason why I think the images you posted are wrong is that if it was an animation, it would be very uncomfortable and tiring to watch. But that's just my opinion, and I could also be wrong - maybe it would work just fine.
Marcin Miodek | chaos-corona.com
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2016-09-10, 03:41:48
Reply #40

GabaCGStudio

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some improvements in my freetime ...









Fin
« Last Edit: 2016-09-10, 20:41:30 by GabaCGStudio »