Author Topic: Daily Builds 1.5  (Read 112829 times)

2016-07-12, 17:37:33
Reply #135

TomG

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No crashes on cancelling denoising, perfect! And I like the denoising on the CTexmap element, also brilliant!

Any thought on the possibility of setting different denoise amounts for each element? Very useful even without that, but wondering if it is on the cards (I guess I am thinking there that if anyone denoises an AO in the CTexmap, it can often benefit from a higher denoise than might want to use in the beauty pass, not sure how useful folks would find that ability in general though?)
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2016-07-13, 08:56:30
Reply #136

Noah45

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It's like swimming in bath water, this denoise of render elements. thanks
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2016-07-13, 09:50:52
Reply #137

romullus

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I didn't expect that each RE will take their time to denoise, but that is small price to pay for what you get. Very nice! And unmapped glossiness conversion went smoothly and transparently. Now we just need solution for mapped glossiness conversion and fix for low glossiness glowing issue.
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2016-07-13, 10:10:49
Reply #138

Ondra

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It's like swimming in bath water, this denoise of render elements. thanks
wait, what? :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-13, 10:30:39
Reply #139

Ondra

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1.I am using daily from 28 june and i have an experience with unwillingness to save resume render in the folder which contains cyrillic symbols. Couple bulids ago i had similar problem when i used autosave (it was not be able to be saved in such folder). It seems to me problem with cyrillic symbols may have place in other situations. But I'm not completely sure. Corona 1.3 and previous dailys had no such problems.
But i should say - corona is becoming faster and cleaner from day to day :) Thank you guys!
p.s The percent of noise is very useful thing. I loved it.


2.I've found one more issue. Yesterday i did 1pic and saved for resume today. Than i did new one, and wanted to resume first (in the morning) but if i try to resume - the second view manifested through resumed image. Sooo strange. 1view and 2view as also "double exposed" image attached.

Hi,
can you copy me the exact spelling of the folder?

Hello! Of course i can.

"D:\Projects\2016\ЦБУ Гомель\1.9.max

If i try to save frame buffer for resume in folder with cyrillic in path - nothing happens. If there is no russian language in path - ok, no problem.
fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-13, 12:33:57
Reply #140

mitviz

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any idea about how to add the toolbar?
Mitviz
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2016-07-13, 14:10:43
Reply #141

maru

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any idea about how to add the toolbar?
Sorry, but I still have no idea what "toolbar" you are talking about. You can replied with "corona". I don't know what a "Corona toolbar" is.
Marcin Miodek | chaos-corona.com
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2016-07-13, 14:22:42
Reply #142

mitviz

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its this toolbar
Mitviz
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2016-07-13, 14:24:10
Reply #143

mitviz

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ok no worries, i see someone actually made it and i found a dropbox link on the forum, will see if it works
Mitviz
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2016-07-13, 14:35:18
Reply #144

alexyork

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ok no worries, i see someone actually made it and i found a dropbox link on the forum, will see if it works

It works perfectly.
Alex York
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recentspaces.com

2016-07-13, 15:41:39
Reply #145

pokoy

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Is it me or is the vignette falloff looking very artificial for intensities other than 1.0? The transition doesn't look natural at all. Can this be improved?

2016-07-13, 15:52:45
Reply #146

romullus

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Don't know, it looks fine to me. The only thing that i'd want to change with vignette, is to set falloff to 0,0 by default. But i use vignette in VFB very seldom, so it doesn't bother me that much.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-13, 16:32:41
Reply #147

pokoy

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I wouldn't want to save out with Vignette enabled but it can be useful for certain moods.
But the falloff should really never look like this, see attached pic.

2016-07-13, 16:44:09
Reply #148

romullus

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Why not? Your falloff  setting is very agressive, that's why transition is so harsh. I always set falloff to 0 and play with intensity first and if intensity alone isn't enough, only the i start to move falloff slider. But that's just my preference. Anyway i try to stay away from vignette, as it more often than not can just ruin picture.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-13, 16:53:47
Reply #149

Ludvik Koutny

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I found out that Falloff does what I'd expect intensity to do, and that intensity does what I'd expect falloff to do :D

I am getting usable result if I always keep intensity at 1.0, and just use falloff value to control vignette intensity. Around 0.2 looks nice in general.