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[C4D] General Discussion / Re: Cross Platform team render. Win & Mac
« on: 2020-09-11, 12:16:29 »Question for the guys with a mixed OS setup.
When using the UHD Cache “load from file” in a animation render, where do you save the cache file, so both systems have access to this file?
TR can’t find the UHD Cache in the “tex” folder or any other default project folder.
Tom G’s UHD Cache video on the help page, mentions to use “a networked drive” but doesn’t give any detail about how to setup a networked drive so the UHD cache lives in the exact same location on Mac and PC.
In the Render settings/ UHD Cache, the filename field does not take a URL.
On macs I can setup a WebDAV on all my Macs from my nextcloud server, and all my nodes have the exact same mount point. /Volumes/Frank/UHD_CACHE/Cache.hdc. (See screenshot)
That mount point would of course be different on a PC and TR wouldn’t be able to find the cache file.
Any advise on how to get this to work?
Hey JOJORENDER,
despite this post & topic being older... but I have the same problem with the UHD cache not being read by the client computer.
It is happening even on a simple network consisting only two Macs (wired by Thunderbolt).
All other assets are recognized like a charm, even the Laubwerk plants plugin. But the Corona UHD-cache constantly gets an error message: "UHD cache cannot be opened / read".
This results in visible differences of those frames rendered by the client computer - especially flickering GI splotches in corners (yes, flicker-feee is activeated).
Have you been successful by placing the UHD cache on a networked external drive?
Thanks in advance for any tip!
This thing drives me nuts. Need to render an animation and not being able to profit from team render.
As mentioned in https://forum.corona-renderer.com/index.php?topic=30816.0, for anyone wondering this as well, the UHD cached can be placed to a network drive which is mapped from both computers, and the secondary GI will be loaded correctly.