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[C4D] I need help! / Re: Rebusfarm Shared Shader Error!
« on: 2021-04-14, 03:25:58 »
Did it, I wish you get it, thanks in advance and I look forward to hearing from you.
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Hello,
the "save without shared shaders" is a legacy feature that we added mostly for internal use (when handling backwards compatibility), and is probably out-of-date. (We already wrote this to devs some while ago).
Unfortunately, the only workaround right now is to duplicate all shaders which are shared - those are shaders, which in the node material editor have several lines coming out of their output. I know it is tedious to do if you have a multitude of materials, but it is unfortunately the only solution at this moment.
Thanks,
Jan
And a quick note to say that for animations, either the cost of having no access to your machine because it is rendering, or the cost of sending to a render farm, is perfectly fine to add in to what you charge the client. Of course, that should be stated up front, so in this case you may have your hands tied, but for future projects I would always factor that in, either just in the overall price, or broken out separately if you want to make sure the client understands just how much that actually costs.