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Messages - edub

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61
[C4D] Bug Reporting / Re: Object motion blur
« on: 2019-09-27, 02:48:27 »
so - I just ran into this motion blur issue as well (I don't usually need MB) - is there a workaround?? 

My scene is heavily relying on render instances, and they are exploding and flying everywhere in the scene when object MB is turned on. 

Do the Corona devs have this issue identified, or do you need more example files?

62
[C4D] General Discussion / Re: Licensing Server
« on: 2019-09-14, 02:26:03 »
I received an email that the licensing issue has been resolved in daily build v5
https://forum.corona-renderer.com/index.php?topic=26054.0

63
I was having problems with mac team render clients as well, and received an email reply from Corona support that there is a bug that has been identified, and hopefully fixed in the coming days.

64
Seems that the Helpdesk login is broken.  I try login with the same id and password as my Corona Customer Zone - but it doesn't work.  I also can't not seem to change my password fro the Helpdesk site, or even create a new ticket (all because I can't login to begin with)...  can anyone explain to me how this helpdesk is supposed to work?

65
BTW - variation shader doesn't work in specular channel either ;(

66
I remember reading some post where someone mentioned that the C4D node editor (R20) was better than the Corona node editor...  but I never tested it.  It seems that I can't find any references to that.
Is it supported with Corona materials?

67
will this be addressed in an upcoming fix?

68
nevermind - I guess multi-pass just needs to be active in the Corona Multi-pass first ;)

69
when I have Corona render setting, I don't get the "multi-pass image" file save dialogue.  If I switch back to standard render, and check the "multi-pass" on the left column, then switch back to Corona, then it's there...

70
when naming an existing material layer, and hitting "enter", another identical menu pops up, and you need to hit enter again.

71
Super frustrating to create a nice (complex) material using the node editor, then only to find out that I can't use it in any other files, because the Corona Shared shaders get broken when copying to a new file.  This happens especially with the C4D Layer shader.
I can't tell is this has been brought up before, as I can seem to restrict forum search to just one forum (i.e. Bug report forum).
If I need to elaborate on the problem, please tell me, but I can't imagine I' the only one that has these experiences?

72
The title explains it ;)
The workaround of using the C4D Variation shader works in diffuse, but not in bump or displacement (I've posted in the bug forum in this regard)

73
The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.

74
I want to use the c4d variation shader to vary the UVW coordinates for polygon faces.
The variation shader works as expected, when used in the diffuse channel, but when applied in the bump or displacement channel it has no effect (I tested in standard c4d material, and it works there).

75
nice tip - thanks!

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