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[C4D] Bug Reporting / Re: "Invisible in masks" doesn't apply to z-depth
« on: 2021-03-13, 18:22:10 »
Any update on this? I hope it will be addressed in next build?
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thank you for acknowledging the issue!
That's where you can help us! Would it be possible to prep a scene in which you encounter this issue in V5->V6 transition? It would help us greatly.
Frankly, i don't know how VFB behaves when entering values manually, because i almost always just drag spinners - that's way faster for me, but if you say it's inconsistant, then of course, it's very bad. I was more refering to OP's statement that this is bug, when it's clearly not, at least not in 3ds Max.