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Messages - Pepelecrabb

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61
I have a minor issue with the Corona VFB...Mainly it won't go away, meaning I cannot close it. I can only minimize (or maximize). Also the image will not fill the VFB (see image below). I can zoom in and out as before but the window pane stays the same size.


62
Thank you TomG. Another little clue for whom it may concern, I get this error message also sometimes.

Mac OS 10.14.6 C4d R17

63
TomG, I upgraded from RC3 to Corona Renderer 5 final and I still have the same issue of crashing when I try to select a LUT.

So I rolled back to Corona Renderer 5rc2 and the LUTs work fine again, or at least in its old clunky, unorganized way as always.

Another bug report sent.

64
Thanks TomG, just uploaded bugreports.

To add a little more information:

Finding and selecting a lut works fine for me in the Corona Standalone.
In the Corona VFB, if I direct Corona to the lut folder and select a lut, it works.
In the VFB if I go to the dropdown list to select a lut after making sure Corona is pointed to the correct lut folder, it locks up.

65
I get an instant crash when I try to select a lut in the VFB. Tried on 2 different machines so far.

66
Thanks Tom, that works for me. Can't wait to try that!

67
May I ask what is the improvement in the new corona sky vs. old?
Does it help with render times? It may be faster to set up with one less material to deal with but that's marginal at best.
I seem to get the same results with either method.

68
Okay, Shadow Catcher with Corona Sky/HDRI now works with RC2!

Now to nitpik I'm sure you're already aware...We need to be able to increase the HDRI resolution in the viewport to see what's what. 

And an oldie but goodie question with HDRI in general...Why are renders not as sharp as the original HDRI? I set the sampling to None and keep the render settings at their defaults.

69
Thanks, and thanks for the speedy reply. I like the idea of the HDRI/Shader slot and looking forward to it being more usable.

70
How do I set up the Shadow Catcher material environment when using the new Corona Sky HDRI slot?

71
[C4D] I need help! / Re: Corona C4D focal length
« on: 2019-05-25, 04:39:26 »
I'll chime in since nobody else is. The short answer is...it is entirely subjective. Plus you can do what ever you like (cheat) to get the look you're after. If you want it to look like images we are traditionally used to viewing then there are a couple hard and fast rules from the old film days.

When we used to shoot interiors on film the first rule is selecting your film size. This decision was based on the maximum reproduction size needed for the final image. We would shoot on the smallest film size we could because the smaller the film (now sensor) dimensions the greater the depth of field at a given fstop. Nowadays with digital sensors this is somewhat irrelevant. With CGI it is totally irrelevant.

Once the film(sensor) is established then that narrows down the choice of lenses. I'll speak in 35mm terms here but if you wish to go with 70mm then the lens focal length also needs to doubled (roughly). i.e to get a 24 mm lens on 35mm angle of view on a 70mm sensor you would need a 48mm lens (roughly).  So with that being said, a small room interior would be shot with a 20mm to 24mm lens. Sometimes a 28mm if at all possible depending on the scene. But here we would pick the longest lens possible to reduce distortion. Ive photographed interiors fromr outside through doors or windows or at the very least scrunched into the corner of a room to use the longest lens possible.

I think it was Richard Avadon who famously said "Photography is 10% inspiration, and 90% moving furniture."
God I love CGI.

72
It's a Corona thing and it is a bit of a PIA.
Here's what I do when I want to save a layered material in my Content Browser. First I made a folder in the CB and named it Layered Materials. Then when I have a layered material I want to save I place that material onto an object (usually a simple cube). Then I create a scene using the Shadow Catcher and Corona Sky with a white material as the environment. Then render a few passes at like 100x100 pixels and save the rendered image as a jpg. Then I drop the cube with the layered material applied into my Layered Materials folder. For some reason I do not get a thumbnail preview image when I save an object with a corona material applied, so I have to left click on the saved object in my browser and select "Set Preview" then pick the rendered jpg that I saved.

73
This is because it is a Layered Material. You cannot copy/paste layered materials or save them to the Content Browser. You always have to reload the materials into the layers.

74
[C4D] General Discussion / Re: Light inside candle jar
« on: 2019-02-18, 01:20:36 »
I may not be understanding this correctly, but have you tried using the include/exclude feature of the sphere light source along with deactivating visibility?

75
Thanks Bengamin, Done.

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