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Why have Particles and Spline rendering support moved to pool of big ideas?
After all, this should be a priority especially for a program like Cinema 4D!

Reflection - for PBR ignore this map.
Roughness - invert Gloss map.

[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-18, 20:23:51 »
Super, thx!
Definitely have to add the option to add material in scene by double clicking on it with the mouse.

[C4D] Daily Builds / Re: New material
« on: 2021-03-19, 14:14:11 »
Stay tuned for future daily builds if you'd like to get your hands on materials sooner than the release...

Little advice, change the name from daily to monthly builds :D

Really ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Still no implemented in Version 6

Hi, this is only an overview of the most important changes in the V6 version. But I agree that the difference between the C4D Roadmap and Max Roadmap can be confusing, so I added all the relevant entries into the C4D Roadmap. It should be up-to date as of now.

Now looks much better :)

Still without full support Multi-Instance in Cloner?

Why Cinema 4D is so far behind?

In development compare 3ds max vs cinema 4d.

[C4D] Bug Reporting / Re: Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 17:48:18 »
Thank you, I will test it and hope it solves one problem.
I'm waiting for information about other problems.

[C4D] Bug Reporting / Re: Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 16:42:41 »
Sorry, yes, it's version 5 off course.

In attachment my settings from "Frame buffer settings" tab.

One more thing.
I don't know if it's a bug.
When I turn off any lights in lightmix and want to save the same layer "Bloom and Glare Interactive" from Corona Image Editor, these lights appear in it despite the fact that they are turned off in lightmix.

[C4D] Bug Reporting / Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 16:18:09 »
I found two problems with cubemap projection in 360 panorama:

1. Bloom have some issue, I think add to wrong corner (Screenshot_5 its top face, Screenshot_6 its bottom face, other faces connect ok). Glare works fine.

2. In the place where two faces join (front, left, top, etc.), when the colors differ from each other, they interact although they shouldn't (Screenshot_7 - its bottom and right face, red arrows show cut place and on Screenshot_8 and Screenshot_5 u can see a problem with this extra thin white line)

All renders saved to .exr
If you need whole .exr render just say a word.

Cinema 4D R20 Studio + Win 7 SP1 + Corona Renderer Hotfix 2

Maybe Corona Team confirm the problem?

Yes. If I disable the bump /normal everything returns ok

I think it's problem with Cube projection.

I don't know if this is a bug but something is wrong.
The same free texture from megascans.
Simple cube 2m x 2m x 2m and two different projection: UVW Mapping nad Cube 1m x 1m x 1m
Two versions with and w/o albedo textures. Bump with corona normal shader - 100%.
Someone can confirm this problem?

Windows 7 + Cinema 4D R20 + Corona 5 hotfix 2

Gallery / Re: Beekeeper Workshop - 3d plans
« on: 2019-11-30, 18:36:28 »
What an awesome project! Is there some backstory to it? Is it going to be executed? (i.e. built in reality)

Thank you very much!
These visualisations are based in majority on existing beekeepers workshops. They were prepared for needs of a guide for a new beekeepers which is going to be published in close future.

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