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Hi, this is only an overview of the most important changes in the V6 version. But I agree that the difference between the C4D Roadmap and Max Roadmap can be confusing, so I added all the relevant entries into the C4D Roadmap. It should be up-to date as of now.

Now looks much better :)

Still without full support Multi-Instance in Cloner?

Why Cinema 4D is so far behind?

In development compare 3ds max vs cinema 4d.

[C4D] Bug Reporting / Re: Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 17:48:18 »
Thank you, I will test it and hope it solves one problem.
I'm waiting for information about other problems.

[C4D] Bug Reporting / Re: Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 16:42:41 »
Sorry, yes, it's version 5 off course.

In attachment my settings from "Frame buffer settings" tab.

One more thing.
I don't know if it's a bug.
When I turn off any lights in lightmix and want to save the same layer "Bloom and Glare Interactive" from Corona Image Editor, these lights appear in it despite the fact that they are turned off in lightmix.

[C4D] Bug Reporting / Corona and 360 panoramas (cubemap)
« on: 2020-03-05, 16:18:09 »
I found two problems with cubemap projection in 360 panorama:

1. Bloom have some issue, I think add to wrong corner (Screenshot_5 its top face, Screenshot_6 its bottom face, other faces connect ok). Glare works fine.

2. In the place where two faces join (front, left, top, etc.), when the colors differ from each other, they interact although they shouldn't (Screenshot_7 - its bottom and right face, red arrows show cut place and on Screenshot_8 and Screenshot_5 u can see a problem with this extra thin white line)

All renders saved to .exr
If you need whole .exr render just say a word.

Cinema 4D R20 Studio + Win 7 SP1 + Corona Renderer Hotfix 2

Maybe Corona Team confirm the problem?

Yes. If I disable the bump /normal everything returns ok

I think it's problem with Cube projection.

I don't know if this is a bug but something is wrong.
The same free texture from megascans.
Simple cube 2m x 2m x 2m and two different projection: UVW Mapping nad Cube 1m x 1m x 1m
Two versions with and w/o albedo textures. Bump with corona normal shader - 100%.
Someone can confirm this problem?

Windows 7 + Cinema 4D R20 + Corona 5 hotfix 2

Gallery / Re: Beekeeper Workshop - 3d plans
« on: 2019-11-30, 18:36:28 »
What an awesome project! Is there some backstory to it? Is it going to be executed? (i.e. built in reality)

Thank you very much!
These visualisations are based in majority on existing beekeepers workshops. They were prepared for needs of a guide for a new beekeepers which is going to be published in close future.

Gallery / Beekeeper Workshop - 3d plans
« on: 2019-11-29, 11:09:45 »
It's my latest visualisations. Something different than normal interior or exterior visualisations. :)

3D plans for small different beekeeper workshop.

Software: Cinema 4D R20, Corona Renderer

More shots on: or
If you have some visualisation to do feel free to contact me.

From month to month I get the impression that the C4D version is treated as a worse category product. Even for basic things you have to wait for months to be repaired, like a problem with black sky in lightmix. The sad part is that the C4D version it costs the same as the 3ds max version.

The Sky in lightmix seems don't work. C4d R19 Mac osx Mojave

Also on Windows.
From about September 14th it is known about the bug but still quiet for fixes :/

Sky/HDRI in multipass not working... anyone tried...?


Confirm. I have the same problem for sky pass, only black image.

For me full support multi-instances it's more important future than R21 support. BTW C4D R21 for me don't have nothing special in compare to R20. I didnt extend my MSA first time :)

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