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Check it if you want to upload files

[C4D] Daily Builds / Re: Material Library Problem
« on: 2022-04-11, 15:12:13 »
Offline installation went smoothly, thank you very much for your help.

[C4D] Daily Builds / Re: Material Library Problem
« on: 2022-04-11, 14:35:49 »
I have almost 500GB free space.

"Error: Could not connect to the referral server or could not get a final response."

Or something similar, a translation from my local language into English

[C4D] Daily Builds / Material Library Problem
« on: 2022-04-11, 14:23:14 »
When i try to install material library i get the following problem:

"Installing Material Library... Failed to download additional installer data (MaterialLibrary): Failed to send GET request to (Release Candidate 4)/MaterialLibrary"

Yes, Im using Multicloner with proxies.

Create Instance object from Proxy and try to use this Instance with MultiCloner. This is a trick works fine for me.
Of course I hope it will be fixed because I wrote about it over 2 years ago to 3dquakers but they wrote back that it was a problem on the Corona side :/

[C4D] Resolved Feature Requests / Re: OSL Support
« on: 2022-01-21, 15:29:44 »
How to use OSL shader in Corona without 3rd party plugins?

Not sure if I understood your question, but Im not using the Cinema 4d Cloner generator but instead the Forester plugin.
And using vegetation Corona proxies with Forester. But the problem is that they are rendered in the IR but not in final render.

Thank you

So you use MultiCloner from Forester and Proxy?
Add screen from Cinema.

Are you using a Cinema Cloner?

[C4D] Daily Builds / Re: displacement issue
« on: 2021-12-06, 00:18:17 »
Yep, something is wrong.

Simple cube and editable cube with extra edges.
Projection: Cubic and UVW Mapping (default), same result.
Materials: Physical and Legacy, same result.

Cinema R20.059, Win 10, Corona Version: 8 (DailyBuild Dec  1 2021)

But "Particles and Spline rendering support" has been transferred from "Version 8 - IN DEVELOPMENT" to ---> "Pool of big ideas for potential implementation in the future releases"

Why have Particles and Spline rendering support moved to pool of big ideas?
After all, this should be a priority especially for a program like Cinema 4D!

Reflection - for PBR ignore this map.
Roughness - invert Gloss map.

[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-18, 20:23:51 »
Super, thx!
Definitely have to add the option to add material in scene by double clicking on it with the mouse.

[C4D] Daily Builds / Re: New material
« on: 2021-03-19, 14:14:11 »
Stay tuned for future daily builds if you'd like to get your hands on materials sooner than the release...

Little advice, change the name from daily to monthly builds :D

Really ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Still no implemented in Version 6

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