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Messages - TomG

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4426
[Max] Bug Reporting / Re: HDRI Rotation Painfully slow
« on: 2018-02-14, 20:29:25 »
https://corona-renderer.com/upload is usually best, just add a link to the forum thread when uploading so we know what issue it relates to :)

Thanks!
   Tom

4427
Aha yes there it was - https://forum.corona-renderer.com/index.php?topic=16521.0

And indeed, fixed in the Daily Build from 2017-12-18

4428
- Automatic set up of LightMix, yes been there for a long time :) See attached image

- Will LightSelects clean up faster than Beauty?
Not really. Each LightSelect is just a sub-selection of what is in the Beauty, and so cleans up at the same rate. That said, some lights clean up faster than others, if you have one light that is just direct light shining on a surface, that will clean up super-fast; while a light that is doing a lot of bouncing around in the scene will take longer; and a light that has Directionality enabled will take longer. So, some LightSelects may clean up faster than others - but, the Beauty will always have all of those in it, so will have the same noise from each (ie less noise from the simple light, more noise from the complex light) - so overall, both Beauty and LightSelects clean up at the same rate (but some LightSelects faster than others)

- The >Scene item
I think this has been noted somewhere before, if I can find where I'll link to it :) A known-issue at the moment.


4429
[C4D] Resolved Bugs / Re: Beta 1 errors list
« on: 2018-02-13, 20:35:39 »
Not been able to duplicate it here either :( When you change the Exposure in the VFB during IR, is that value being written to the Corona Camera Tag's Exposure value, if the Camera is overriding the Exposure? And if the camera is not overriding the exposure, is the value from the VFB being written to the Camera/Postprocessing tab in the Render Setup? For me, both of those examples were working, so when I rendered again, the values I had set were read from either the camera or the Render Setup, depending.

With the Camera Tag overriding the exposure, I do note a brief moment at the start of rendering when the Render Setup tag shows up in the VFB, but this then gets replaced with the Camera Tag's value once rendering begins, so the end result I get is as expected.

Any chance of a scene where this happens consistently, hopefully it can be stripped down to just a cube or something and still happen! Thanks!

4430
[C4D] Resolved Bugs / Re: Beta 1 errors list
« on: 2018-02-13, 19:59:25 »
" we lose the VFB settings you used in the interactive buffer if you switch to the normal one.
        Again, I don't understand. I tried to render in IR, changed exposure in VFB, closed VFB, started normal render and the exposure was changed correctly. not mine. It resets"

Quick question - the scene isn't being rendered from a Camera with a Corona tag that overrides the settings is it? From what I've noticed, the VFB parameters don't get locked if that's the case, so the camera settings will "take over" again when things are restarted, so I wonder if something like that is happening here?

4431
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 17:13:31 »
Solution already discovered - you are viewing the LightMix pass, but LightMix has bloom and glare disabled :)  (Which was why importing to a new scene changed things, it defaults back to the Beauty pass, as no LightMix is setup)

4432
Not sure, as not able to replicate it here. I do note that the PSD says it's from the Mac, so not sure if color / bit depth management is different there than on Windows, either in C4D or in Photoshop (though if this hasn't been resaved in Photoshop, most likely it's in C4D - I do see the same effect as you on opening your PSD, so it suggests something has been embedded or adjusted for the PSD as it gets saved from C4D).

Anyone with a Mac able to test saving to PSD?

4433
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:07:31 »
BTW, you can enable B and or G for the LightMix from it's Render Elements set up.

4434
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:04:49 »
And Marcin has solved it - the LightMix is being viewed by default, and it has B&G disabled :)

4435
It's not just washed out, something is up with the color depth. Not the results I get on saving - do your C4D settings match this: https://help.c4d.corona-renderer.com/support/solutions/articles/12000010221-how-to-configure-gamma-lwf-color-profile-


4436
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 14:51:33 »
Got the scene, will pass it along to developers. B&G doesn't work for me there either - however, if I import all the objects into a new scene, then it starts working as expected. Was the scene created using an older version of Corona by any chance?

4437
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 14:22:36 »
Would probably need the scene itself to explore further. On the HF3, sorry, I noticed you'd said "worked up until HF2" so thought you might still be using that! Does this scene work as expected with HF1 or earlier?

4438
(I replaced your HDRI, since that was missing, with just a plain Corona Sky)

4439
They come out the same for me - but the HDRI is missing, as are several V-Ray plugins, so not sure if that has a bearing.

I tried 8 bit and 16 bit PSDs, both Backgrounds looked the same, and that is the same as seen in the PV, and the same as the 8 bit JPG. 16 bit definitely recommended for layers though, since some of those will need the wider bit depth to be stored properly. And be sure you are not mixing layers, as noted the mixing mode may need adjustment. You are comparing just the Background layer? Can you share what you get from this particular C4D file? Could be something to do with Photoshop color management, all else being equal.

4440
[C4D] General Discussion / Re: Resume rendering not working
« on: 2018-02-13, 13:51:55 »
That is strange, not sure why that would be - glad to hear it cleared up, but do let us know if it happens again (the greyed out CXRs).

TY too for the info on the displacement and vertex maps, could be useful for the developers to hear about that (if they aren't aware of it already, which they may be!) If you have particular steps that lock things up (e.g. "adjusting displacement strength repeatedly while IR is running") let us know, too!

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