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Messages - TomG

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Don't forget we are looking for people experiencing this problem - just a note here for anyone who finds this thread first, please see:,12975.msg83928.html#msg83928

Work in Progress/Tests / Re: Toony Character Skin Test
« on: 2016-09-01, 19:42:35 »
Ah how I remember the joys of having to move CRTs around :) And the desk space they needed too, ugh! Sounds like it is indeed an artistic-style consideration in that case :)

Even though few people use teapots to make tea any more, the teapot will live on forever thanks to users of 3D software....

Work in Progress/Tests / Re: Toony Character Skin Test
« on: 2016-09-01, 14:36:57 »
That latest one is better - I was wondering if it was simply an artistic style decision. If you wanted to check the calibration on your monitor, you can purchase specific monitor calibration tools, but a search for "monitor calibration" should turn up a bunch of free sites with images to help check contrast etc (they are just a series of "test cards" but can still help if things are displaying as they should so that you know others will see things as you see them - assuming the viewer's monitor is properly calibrated that is :) ).

Gallery / Re: Abandoned Castle.
« on: 2016-08-30, 19:36:44 »
Nice! Reminds of places I used to like to explore and play in as a kid :)

Work in Progress/Tests / Re: fur test
« on: 2016-08-26, 14:16:54 »
Thank you for sharing!

If I open and render the scene as sent with no changes, I get the image attached, and everything looks ok I believe? This is Max 2017, Corona 1.4. All objects are set to be visible when I checked how the scene is set up, with everything listed as a separator being visible. Is this different from your result rendering with the scene as sent? Or is there something I need to change in order to see the problem where the image outside gets cut off?


2016 version attached

Other than artistic considerations (planning a moving rather than static camera, for natural and interesting moves, so, being a cinematographer rather than photographer) it shouldn't be any harder - it is just a series of stills played in quick succession after all :) Especially so for a camera flythrough only as then won't be much animated in Max. With a fly-through only, you could make use of saving and reloading the UHD Cache too.

You do have to think about render time, as you'll be making 24 to 60 frames for every second of animation, to make sure you can fit that in, or (literally) farm it out to a render farm and account for that in what the client pays for.

Work in Progress/Tests / Re: Maru's random stuff
« on: 2016-08-24, 19:02:03 »
I know constructive criticism posts are preferred over simply saying "Awesome!" but I am going to simply say - awesome! :)

Gallery / Re: "tricks of fortune" conceptual composition:)
« on: 2016-08-23, 22:20:33 »
I can't help but think of Donnie Darko :)

Welcome aboard! Good to hear you signed up :)

For hotspots to move through your space, I'd suggest Corona VR :)

You can sign up for the beta here:

For machinery such as might be found in factories and construction sites, there are some places to get those in CAD format:



Work in Progress/Tests / Re: romullus's wips
« on: 2016-08-23, 14:05:30 »
Looking good! I can see a movie in this one - "Increasingly abandoned as technology advances, three standard CGI objects set off in search of a new life...."

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