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Messages - TomG

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4291
Now, I have never tested this with the Takes system, so don't know if it would work, but there is the "Auto save to VFB history on render end" in Corona -> Preferences (see attached)

One word of warning would be that I am not sure what effect this has on memory, if saving the images and having them in the history would require a significant amount of memory or not, especially as there would be LightSelect passes etc saved each time.

4292
No, batch editing in the CIE is possible, so long as you are on Windows. However, you would have to save the images one-by-one from C4D at the moment. This means it would be impractical to, say, use the CIE to edit an animation afterward, not because the batch editing isn't possible, but because saving the files out in CXR format would mean rendering and saving one frame at a time. However, if you created 4 or 8 still images and wanted to batch edit them, then on Windows you could indeed batch edit them just fine, as the batch editing aspect does work :)

4293
Ah, so you mean saving a sequence of images from C4D to CXR format (and not the batch processing of them in the CIE once saved) - not currently possible, as you can only save to CXR from the VFB for the moment. Saving from the native C4D file selectors (from the native Picture Viewer, or the Save options in the render settings) is on the road map: https://trello.com/c/Saw1LcWQ/49-cxr-saving-support-in-picture-viewer

4294
[Max] General Discussion / Re: Camera Correction
« on: 2018-03-14, 13:58:36 »
Still needed for SU imports, rather than creating new cameras in max2017.

For that use, it would still work - only time it doesn't seem to work is applying it to Corona Cams, but it's not needed there as the perspective correction can be done in the Corona Cam itself. Good to know when people might turn to it though :)

4295
[Max] General Discussion / Re: Camera Correction
« on: 2018-03-14, 13:41:33 »
Shows how often I used it (that is, never lol). Does confirm for me that the perspective correction is all it does!

4296
[Max] General Discussion / Re: Camera Correction
« on: 2018-03-14, 13:25:04 »
Yeah it's super weird, here the Cameras section is entirely gone in my Modifier list, even for the Legacy cameras that the Camera Correction was intended for (as the newer Max cameras have the built in tilt / shift so didn't need it anyway). Not sure if that's my installation, or if it was actually removed, but I don't see it for any type of Camera :) Won't miss it though as I don't think it does anything any more!

4297
[Max] General Discussion / Re: Camera Correction
« on: 2018-03-14, 12:30:02 »
As far as I know (since the modifier doesn't show up for any camera for me any more in 2018), what it does (correct vertical lines converging) is done by the Tilt / Shift inbuilt to the Corona Camera (and the Max Physical Camera). The Automatic vertical tilt will keep vertical lines vertical. If the Max modifier did something else or something extra, let me know :)

4298
Batch rendering in the CIE is done by script, so is independent of what software was used to create the CXR. However, if you mean "is there script for macOS" that would be a different question, as there isn't one at the moment.

EDIT - and of course the script is right at the start of this particular thread, for Windows that is :)

4299
[C4D] General Discussion / Re: Get rid of reflection...?
« on: 2018-03-13, 19:50:24 »
Not directly possible to include exclude certain reflections from certain objects appearing on certain other objects. You could do it in post, using masks for the objects with the reflections layer, is my first thought.

4300
[Max] General Discussion / Hum3D Survival Car Challenge
« on: 2018-03-13, 14:36:35 »
This year's Hum3D car render challenge is underway, the theme being Survival Car - https://hum3d.com/survival-car/

Corona prizes on offer (as well as others), including a Corona Team Choice. Always a pleasure to see the entries into these contests!

Cheers!
   Tom

4301
Just to confirm, using the latest build, the CIE tone mapping does affect render elements, for example a CTex pass with AO in it. Adjust the tone mapping in the Max VFB, and it leaves the AO unchanged. But load the CXR into the CIE, and adjust the tone mapping, and it also adjusts the AO pass.

4302
[C4D] General Discussion / Re: 360 Renders...?
« on: 2018-03-12, 16:25:23 »
Pixelsquid have a help page on how to create turntables for their site (but again, it is viewer site / page / app dependent) - https://www.turbosquid.com/3d-modeling/turbosquid/product-page/creating-turntables/

4303
[C4D] General Discussion / Re: 360 Renders...?
« on: 2018-03-12, 16:11:32 »
As a note, it may even be best for turntable viewing to just export the model to some such 3D object viewer; you won't be using Corona at all in that case, and it will be a realtime render so not nearly as pretty, but it won't need hundreds or thousands of still images :) See things like Sketchfab for example.

4304
[C4D] General Discussion / Re: 360 Renders...?
« on: 2018-03-12, 16:10:03 »
And if you are after some sort of turntable viewer, how you render it will depend entirely on what software / website / browser application you are using to enable the turntable viewing; that would determine what you have to render out and you'd have to check their documentation on what they need in terms of images (I would think it would be created either by animating the camera, or animating the object, and creating the series of still frames it needs).

Though, I think most turntable viewers spin around the model only, rather than allow above / below too, but have never investigated them in details.

4305
A known issue, reported before on the forums, that arises from the 3ds Max file saving system - you always get the EXR with layers, but also (unfortunately) individual EXRs for each layer too.

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