Teamrender with latest daily build seems back to slower result than local (single) render. Known issue?
Still not able to replicate this here, in one test, it was 3m 11s for local render, 1m 52s for team render using 3 nodes, to same number of passes (10, in this case). With the network overhead in such a small number of passes, and fact that the two nodes are slower than the main machine, this is about the expected improvement (rather than 3 times faster)
Some questions:
- Is this TR to Picture Viewer, or TR through the web manager? My test was to picture viewer.
- Is this PC, or Mac?
- Is this every scene, or just particular scenes?
- Is this for rendering to passes, or noise limit?
Thanks!