Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: 1 ... 264 265 [266] 267 268 ... 363
3976
[C4D] Resolved Bugs / Re: Beta noticeably slower than Alpha
« on: 2018-07-27, 17:20:57 »
Again, an image of the render doesn't have what we need to diagnose what you are experiencing - we'd really need the scene to find out what is happening in there.

3977
[C4D] Resolved Bugs / Re: Beta noticeably slower than Alpha
« on: 2018-07-27, 16:56:15 »
Most likely, we'd still really need the scene. If you could upload it, that would be very useful! Last time we only received a JPG image of the VFB, but we'd need the actual C4D scene (it won't be shared, or used for anything other than debugging). Thanks!

https://corona-renderer.com/upload

3978
Going to close this post later today, so get your questions in about Nik as soon as possible!

3979
[Max] I need help! / Re: Problems with some scrolls
« on: 2018-07-27, 14:01:11 »
Glad it's fixed! And with it resolved, I can now say... so this was with an older version... that means it was a problem with... some Elder Scrolls! Sorry, I have a strange sense of humour :)

3980
(Not to forget that there was absolutely nothing like this to call upon, use, modify, or adapt - Corona has had nothing like this before, so it was new territory, being written from scratch from the ground up!)

3981
Snag with the node editor is that there isn't really an interim version, it has to work (mostly) or not at all, and no point in releasing it when it doesn't work at all - it's very all or nothing unfortunately. The plan is for it to be out next week though as noted in the roadmap (of course first release of Beta 2 will be a release candidate, for everyone to test)

3983
[Max] I need help! / Re: Same scene, different render times
« on: 2018-07-25, 21:15:18 »
My first thought on testing would be to look at what is different, and that's the ivy - I'd try hiding that and rendering the outside view and see if it makes the render time more in line with the other scene (which doesn't have the ivy visible). The fact that the ivy is all geometry does sound like it could slow things down.

Shame the stats aren't visible on the internal render to compare what you are getting on those (if you can post, could be interesting!)

If it's not the plants, then maybe the glossy pink floor (also not visible in the first image). You could also try a material override and see if that makes the huge difference in render time, in case it isn't the heavy ivy geometry.

3984
Gallery / Re: Small house in Finland
« on: 2018-07-25, 16:08:35 »
This scene maybe made by 3ds Max? Do you using posteffects, or its only by3D soft?

The image was posted in 2014, and the user last active in 2015, so you may not get a reply :)

3985
Awesome! We look forward to seeing you there!

3986
[Max] General Discussion / Anyone going to SIGGRAPH 2018?
« on: 2018-07-24, 23:40:47 »
There will be three events at SIGGRAPH 2018 in Vancouver this year featuring the Corona team!

- A presentation from Ondra on the past, present and future of Corona Renderer
https://www.chaosgroup.com/siggraph2018#overview

- A technical paper from Jaroslav Krivanek (our head of R&D), and Petr Vevoda and Ivo Kondapaneni,  on Bayesian Online Regression for Adaptive Direct Illumination Sampling
https://s2018.siggraph.org/presentation/?id=papers_336&sess=sess135

- A course featuring Ondra (and Vlado and others) on Realistic Rendering in Architecture and Product Visualization
https://s2018.siggraph.org/presentation/?id=gensub_402&sess=sess259

Info on this year's SIGGRAPH at https://s2018.siggraph.org/conference/ - we hope to see some of you there!

3987
Gallery / Re: Northern Wisps
« on: 2018-07-23, 21:57:04 »
I'd certainly take all of that as compliments! I can see the Lynch and Kubrik too. All that's left to say is.... Encore!

3988
It seems not, Alpha is a Shading pass and so can't use the Render Only Masks option (same in Max). You could disable all the lights and use a material override to make the beauty render faster though. Or you could see if you could use one of the masks as an alpha (if all objects have solid alpha) with a bit of conversion after the fact in PS.

3989
Almost no questions posted in this one, not enough to make a blog post.... will leave the thread open for a few more days, but if no-one has anything to ask to get to know Nik, I guess we'll skip making the blog post!

3990
So, we only have three actual questions here, which wouldn't be enough to make a blog out of. No-one is in the least bit curious about the people who are on the C4D team and who they are?

(EDIT, have tidied up the thread to leave only the valid questions... as you can see, not much at all!)

Pages: 1 ... 264 265 [266] 267 268 ... 363