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« on: 2018-08-10, 17:13:02 »
So, in the meantime, first thing would be to change that material. In the scene the sugar probably doesn't need translucency, and glossy refractions, and subsurface scattering, for such tiny objects. I am sure a good material can be obtained without such a complex material :) Though refraction seems to be the one that impacts performance (didnt do exhaustive testing). I just turned it to 0, but perhaps less glossiness would work, or removing the SSS and translucency might help, etc.
Still leaves the question as to why the same material performs differently with different Corona versions though.
Scene as sent
1.7.4:
Total 648,169
Actual 688,722
2:
Total: 294,493
Actual: 338,589
3:
Total 275, 737
Actual 239, 797
Quick test making refraction 0 for the sugar material
174:
Total 1,098,967
Actual 1,171,046
2:
Total 986,182
Actual 1,059,827
3:
Total 1,015,323
Actual 823,261
(so, even if we resolve what is happening, that is still one heckuva hit to your performance just for the sugar :) )
As a note, the scene as loaded reports some missing texture maps, and has Ornatrix too, which I don't have installed.