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Messages - TomG

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If I remember right, known limitation - Corona Bitmap does not support animation formats. Solution is, as mentioned, use a Max Bitmap for those.

And is impossible via IOR in the real world, as any real material only has one IOR that affects both reflection and refraction :) Which is why the design of the physical. (BTW, a glass plate, being flat, really shouldn't show any bending of light due to refraction, which is why Thin is recommended for windows, car windshields, etc.)

[C4D] General Discussion / Re: Great artists to follow
« on: 2021-09-23, 11:53:45 »
Best thing I can suggest is searching our Facebook page or Instagram for "Cinema 4D" to see the artists who have already posted in the forum in the past, whose work we've showcased, and checking our blog. Unfortunately too many of them for me to go through listing them myself one by one :)

Because it pretty much never needs to be disabled, so it doesn't have to take up real estate among things that get turned on and off and adjusted regularly :)

Porting and API / Re: Corona for Rhinoceros :)?
« on: 2021-09-22, 12:46:34 »
There are no plans to convert Corona to any other host application other than the two we currently support, sorry.

Maintenance completed!

[C4D] General Discussion / Re: Skip beauty pass?
« on: 2021-09-19, 15:05:26 »
Depends on whether the pass requires rays cast into the scene. If it doesn't (e.g. material ID wouldn't need that), you can check "Render only masks" in the General tab of the render settings for Corona.

[C4D] General Discussion / Re: Render node
« on: 2021-09-17, 13:56:12 »
Only if you are using the NVIDIA AI Denoiser are they important for denoising. And that's the only thing a GPU is useful for on a render node.

[C4D] General Discussion / Re: C4D R25 & Corona
« on: 2021-09-17, 13:51:18 »
"V7 hotfix 2 " - the answer is in the post ;)

(You can try the daily build of 8 that came out yesterday, if you want to try Corona in R25 now - once that daily confirms there is no problem, we will be putting that R25 compatibility into Corona 7 and releasing that as hotfix 2)

[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2021-09-16, 14:52:58 »
Just a reminder that the wording is we *want* 8 to have M1 support - this does not guarantee it will have, though; as noted, it's not an easy task. So this is not a promise that it will be in 8, just a statement we would like it to be. All depends how development goes and what unforeseen things crop up.

Right - as I said "So moving it out of that column was just a bit of a catch up on that new approach." - the new approach was adopted after we'd already started setting up the roadmap, and not all of it was edited to fit the new approach. Til now :)

Do remember that we've changed the way that the roadmap works - previously, anything we were thinking of having in the next version got moved into that column, but then people got angry if something was in there and did not get done. So now everything lives in the pool of big ideas until we start work on it, and until that works shows that it will be ready in time.

So moving it out of that column was just a bit of a catch up on that new approach.

(This also means just because something is in the pool only, does not mean it is not being considered for the next release - just that we won't move it into the next release column til things look fairly sure that it will make it in)

Bear in mind that Photoshop is terrible at handling EXRs. Be sure to use the free EXR-IO plugin to load them into PS.

The Corona Renderer website, purchasing system, and license server will be down for planned maintenance, lasting an estimated 2 to 5 hours on Sunday September 19th, beginning at 3pm Prague time.

We apologize for any inconvenience.

This maintenance will migrate the website to a new content management system. Once complete, you will only notice very minor changes to the look of the site, and no change to the purchase and licensing processes.

This change will allow us to much more easily update the website in the future, so that we can keep it up-to-date more quickly going forward. We appreciate your patience while we perform this maintenance!

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