Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cinemike

Pages: 1 ... 54 55 [56] 57 58 ... 67
826
[C4D] Feature Requests / Re: Random Selection Tag
« on: 2017-11-07, 20:14:23 »
How would it be different to the Variation shader?

827
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-11-07, 16:29:27 »
It is working in the daily from November 7.
And thank you once again for a fast fix!

828
[C4D] General Discussion / Re: Phong shading problems?
« on: 2017-11-07, 00:39:52 »
Hi

I am running corona beta September 5 on c4d r18.
Perhaps it's a bug from that built, don't know... I have to try the latest built and hopefully will solve.

There were some phong issues in a / previous version(s). So chances are good you can solve your problem with an update. Good luck!

829
You can find this and other equally amazing scans for free here: http://threedscans.com/

It looks sweeter in chocolate ;)

Thx for the link :)

830
[C4D] General Discussion / Re: Phong shading problems?
« on: 2017-11-06, 23:33:42 »
Hello everyone

I am having a bit of a problem solving this one. Dont know what is causing this... have a look at the image and files attached. If rendered with c4d render the look is as it should, corona looks like is messing the phongs shading.
This never occurred to me it's kind of weird.

thank you

It renders clean here, 19.024 and the corona beta from November 3. What corona version are you using?

831
Maybe the Fraction value for SSS should be something else but 0.

832
"Added Subsurface scattering mode into Corona material
Added Dispersion into Corona material"

I could hug you guys right now!

833
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-10-31, 20:35:06 »
Muchas gracias!

834
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-10-31, 18:17:12 »
Thx for looking into it.
Should I post it as a bug then or can you move the thread?
I'll have to use the workaround for now.

835
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-10-31, 15:23:32 »
Nobody knows an answer?
Corona standard material plus opacity: works fine, sucks with noise.
Converted to light material: no chance with opacity.
Bug? Feature? Oversight? Misunderstanding?
Currently, I am working around it with standard mat plus extra lights (but I have to simulate the flame flickering with xpresso on the lights).
Is that it?

836
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-10-30, 17:49:01 »
I am really, really curious!

837
[C4D] Resolved Bugs / Re: Corona Light Material and Opacity
« on: 2017-10-28, 19:49:20 »
Should I rather have posted this in Bugs?

838
[C4D] Resolved Bugs / Corona Light Material and Opacity
« on: 2017-10-26, 23:46:23 »
This is either a bug or I am completely misunderstanding the opacity option in the light material.
I would expect the opacity to determine which part of the emission texture is visible and illuminating, but obviously it does not work that way.
My original plan was to use a flame texture für lighting a portion of the scene and having an alpha texture cut out the black part.
It works with a standard material and self-illumination, but it is pretty noisy, of course, so I'd prefer the Light material.
Any ideas?

CU
Michael

839
Nope, displacement won't update as that wouldn't be very "interactive" and you might as well just restart the render anyway... :-) Max behaves the same way.
Thx for the quick reply!

840
Not only Bump needs restarting after changes but Displacement as well. Now I learned that Displacement is only rendered within what's visible in the Viewport when you start IPR, to save RAM and time. What about Displacement changes during an IPR? Should they update the render? Do they in Max?

Pages: 1 ... 54 55 [56] 57 58 ... 67