Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: edub on 2022-02-10, 00:06:11

Title: Cosmos assets object scale
Post by: edub on 2022-02-10, 00:06:11
first of all - thank you for supporting the Chaos Cosmos library - that's exceptional news!
I have noticed that assets are imported with the proxy object axis scale set to 10.  I don't know if this is something that is a work-in-progress (like the glossiness parameters), but this is a huge issue because when you use the proxy in a cloner or scatter, the way it's handled is as if the scale is=1, which means the object is 10x too small.
If I run the "reset scale" on the proxy to make it=1, then it will be too small.
Why are the proxy scales set to 10?  I hope this will be fixed, sooner, rather than later?

edit:  Apologies, but I missed the other thread about the Cosmos browser, and the fact that the problem was already identified by Cinemike, here:https://forum.corona-renderer.com/index.php?topic=35536.msg194756#msg194756 (https://forum.corona-renderer.com/index.php?topic=35536.msg194756#msg194756)
Title: Re: Cosmos assets object scale
Post by: Core2000 on 2022-02-10, 13:28:08
We also have problems with the conversion of proxies. After conversion .tx textures are included. They only work in the Arnold renderer
Title: Re: Cosmos assets object scale
Post by: Beanzvision on 2022-02-10, 14:45:13
After conversion .tx textures are included. They only work in the Arnold renderer

Are you sure about that? ;)

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=35602.0;attach=161081;image)