Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: houska on 2020-04-22, 12:37:20

Title: Behind the scenes update, April 22nd 2020
Post by: houska on 2020-04-22, 12:37:20
Hi everyone! We wanted to update you on what we're working on for the next daily build. As well as letting you know what we hope will be in the build, it will also be an insight into why things have taken us longer than we expected - we appreciate your patience.

Please remember these are plans only - work is ongoing and unexpected things can come up at any time.


Sorry that we can't give you an "expect the next daily on such-and-such a date" - for the last few weeks, we've been thinking we are close to release and will be set by the end of the week, but have always uncovered some additional major work required. We will release the next daily as soon as we can, though - and meantime, we'll keep you updated on what we are working on, and anything that is causing us unexpected delays.
Title: Re: Behind the scenes update, April 22nd 2020
Post by: nwitchell on 2020-04-22, 16:35:06
Great update. Thanks for taking the time to spell all of that out. I think most people are used to waiting being part of the process when it comes to software development but knowing what you're after and what challenges you are facing along the way helps. Sounds like it'll be worth the wait!
Title: Re: Behind the scenes update, April 22nd 2020
Post by: edub on 2020-04-22, 22:45:53
will the shared shader work with the c4d .lib files?
Title: Re: Behind the scenes update, April 22nd 2020
Post by: swiat3d.net on 2020-04-23, 12:51:59
Still without full support Multi-Instance in Cloner?
Title: Re: Behind the scenes update, April 22nd 2020
Post by: Beanzvision on 2020-04-23, 16:06:47
Still without full support Multi-Instance in Cloner?
Improved multi-instance support is planned for V6. You can track it on our road map here:
https://trello.com/b/dgI8vjDb/corona-tentative-road-map-cinema-4d
Title: Re: Behind the scenes update, April 22nd 2020
Post by: Marvey on 2020-04-28, 13:08:06
good news… waiting for it ;)
Title: Re: Behind the scenes update, April 22nd 2020
Post by: davetwo on 2020-04-28, 14:11:22
Thanks for the news!
It can't be underestimated how important it is to feel informed, and to an extent involved in the software that we use everyday. Good stuff.
Title: Re: Behind the scenes update, April 22nd 2020
Post by: a_bolog on 2020-04-29, 16:57:52
Any news about the Projector Shader? UV Node in Octane

It is paramount important to be able to have different UV settings per maps. (Bump map to be scaled independently from the Diffuse map)




Other threads: https://forum.corona-renderer.com/index.php?topic=27595.0
Title: Re: Behind the scenes update, April 22nd 2020
Post by: Nejc Kilar on 2020-04-29, 17:14:57
Any news about the Projector Shader? UV Node in Octane

It is paramount important to be able to have different UV settings per maps. (Bump map to be scaled independently from the Diffuse map)




Other threads: https://forum.corona-renderer.com/index.php?topic=27595.0


+1. Or at least fix up the CBitmap so we can scale bitmaps and not loose like half the rendering speed.
Title: Re: Behind the scenes update, April 22nd 2020
Post by: twcg on 2020-04-29, 19:58:45
The overall stability of the Shared Shader will be improved

Will this include a fix for problems with the shared shader and Team Render? Right now we have a scene (R21, Corona 5 HF2) where the Direct Visibility Override and a Shadowcatcher on the floor use a shared Shader wich is rendering black instead of white when using Team Render...
Title: Re: Behind the scenes update, April 22nd 2020
Post by: liseng on 2020-05-05, 17:30:55
Sounds like a wonderful update.