Here's a test of HD cache. Scene looks like this:
[wall with green-purple checker texture] [light facing the wall] [50% white sphere] [50% white wall]
Every time I press F9, the GI calculations look different - there's MUCH more green or MUCH more purple in the bounced light. I know this scene is cruel, but is there any way of fixing this? I tried changing all possible parameters without success. I don't even want to imagine this in an animation scenario.
Last render uses pt+pt.