Author Topic: HD cache accuracy  (Read 5942 times)

2013-07-19, 21:04:56

maru

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Here's a test of HD cache. Scene looks like this:

[wall with green-purple checker texture] [light facing the wall] [50% white sphere] [50% white wall]

Every time I press F9, the GI calculations look different - there's MUCH more green or MUCH more purple in the bounced light. I know this scene is cruel, but is there any way of fixing this? I tried changing all possible parameters without success. I don't even want to imagine this in an animation scenario.

Last render uses pt+pt.
Marcin Miodek | chaos-corona.com
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2013-07-19, 22:21:58
Reply #1

ikifenix

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Can you share the scene? I am new with corona, so I can test this and see what can I try to do.


Sorry for my bad english.

2013-07-19, 22:49:45
Reply #2

maru

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Max 2013. Use camera02 and move somewhere about last frame to have the same view that I rendered.
Marcin Miodek | chaos-corona.com
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2013-07-19, 22:49:50
Reply #3

Polymax

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Set "Position sensivity" to 100 and you will get the minimum variations!
« Last Edit: 2013-07-19, 23:05:56 by Polymax »
Corona - the best rendering solution!

2013-07-20, 10:16:16
Reply #4

ikifenix

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Polymax is right. I did few tests and it looks like is the only thing that works.
« Last Edit: 2013-07-20, 10:43:28 by ikifenix »

2013-07-20, 10:49:03
Reply #5

Ludvik Koutny

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This is actually a really good stress test scene. It could be used when improving HDcache to minimize flickering in animation. Keep the scene safe until Keymaster returns from vacation ;)

2013-07-20, 17:14:02
Reply #6

maru

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It's safe in here. :) It's also easy to reproduce.
Marcin Miodek | chaos-corona.com
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2013-08-08, 21:08:05
Reply #7

Ondra

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Not really a bug, but the scene can come in handy.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-11, 17:39:32
Reply #8

Ondra

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Fixed the extra problem in this particular scene:

Before:


After:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-11, 22:09:08
Reply #9

maru

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Awesome!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us