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Messages - maru

Pages: 1 ... 808 809 [810] 811 812 ... 847
12136
Gallery / Re: Michaels Gallery
« on: 2013-07-22, 17:39:50 »
I know I shouldn't, but all I can say is "wow".

btw, is this intended to be eastern Europe? Some images look like from my home town. :)

12137
Off-Topic / Re: My Little Pony: Friendship is Magic
« on: 2013-07-22, 10:36:30 »
There's a bug in pony's tail where it meets the body, on last frame when the camera is turning right. You should immediately add it to Keymaster's bug tracking list.

12138
Gallery / Re: Dining render-first time with corona
« on: 2013-07-22, 10:34:26 »
HW = hardware

Excellent. Will you prompt where i can buy such unbelievable lights with a full glass sphere? What's the model?

Yeah, I hope it's because of a wrong material. :)


ilijato, you should also play with corona's post processing tab to eliminate sunlight burn

12139
Is it normal to wait quite a bit longer for corona to parse the scene before it starts rendering? Also it takes a lot longer to process passes.
Have to hide the carpet while working on other parts of the scene in viewport because having it in geometry mode kills FPS....

I have GTX 670.

It is normal to wait longer because of heavy geometry. You can try converting your whole hair and fur model to geometry and then saving it as corona proxy. I'm not sure if it would improve parsing and rendering speed but when using corona proxy you can set display mode to point cloud and this will speed up your viewport. You can also try disabling realistic mode in viewport if you are using it or even switching from nitrous to another driver.

12140
hah, you've just brought my childhood memories back ;)

But the f-you pose is still my favourite.

12141
Gallery / Re: Blue Salon Logo
« on: 2013-07-22, 10:25:16 »
Render time made me smile. You don't have a very good cpu but it's probably because of bad render settings.

12142
Gallery / Re: VCM test
« on: 2013-07-21, 21:39:43 »
It's a secret feature no one but trusted alpha testers should have seen. :/





But really it's what appears after you select bidir/vcm from "renderer" dropdown.

12143
How about using hair and fur?

12144
Gallery / Re: Jumbletoys
« on: 2013-07-21, 10:42:18 »
I can see you've done some nice post processing. :)

12145
[Max] General Discussion / Re: CORONA USING 3DSMAX HAIR
« on: 2013-07-20, 17:16:04 »
I KNOW.

IT IS.

BUT ONLY IN GEOMETRY MODE.

12146
[Max] Resolved Bugs / Re: HD cache accuracy
« on: 2013-07-20, 17:14:02 »
It's safe in here. :) It's also easy to reproduce.

12147
[Max] Resolved Bugs / Re: HD cache accuracy
« on: 2013-07-19, 22:49:45 »
Max 2013. Use camera02 and move somewhere about last frame to have the same view that I rendered.

12148
[Max] Resolved Bugs / HD cache accuracy
« on: 2013-07-19, 21:04:56 »
Here's a test of HD cache. Scene looks like this:

[wall with green-purple checker texture] [light facing the wall] [50% white sphere] [50% white wall]

Every time I press F9, the GI calculations look different - there's MUCH more green or MUCH more purple in the bounced light. I know this scene is cruel, but is there any way of fixing this? I tried changing all possible parameters without success. I don't even want to imagine this in an animation scenario.

Last render uses pt+pt.

12149
Gallery / Re: Classic bathroom
« on: 2013-07-19, 16:33:58 »
Amazing quality! You achieved the difficult effect of rendering gold and shiny surfaces as something elegant and stylish instead of something cheap and plastic.

Now give us the settings! :)

One more thing: was it originally so smooth or there is some noise reduction involved?

12150
Gallery / Re: LonelyBot
« on: 2013-07-19, 10:28:05 »
This is really creepy.

I like the last render most. It looks most realistic. Something is wrong with textures on leaves.

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