Author Topic: C4D Render queue and Multi-pass saves  (Read 4736 times)

2020-08-17, 15:57:40

A_N_D_Y_n

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I think this has been requested, and I may be missing a step, but here goes:

Is there a way I save multi-pass .conf files for multiple cameras using C4D render queue? Or add a history/layers section to the VFB so that each camera render is saved and the light mix be edited after a batch has finished rendering?
I'm exclusively rendering still frames/sphericals on multiple cameras, in the same scene. Having to render a view to the VFB, then save out light mixes before starting the next is often disruptive and inefficient.

Any workarounds/solutions would be greatly appreciated.

2020-08-17, 20:24:31
Reply #1

bnji

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A workaround is to set up a "Take" for each camera, then create a Render Setting for each Take, you need to set up the save options section to define where each render will be saved (the beauty render and the render elements/multi-pass).
After you have set it all, If you have set up the Team render repository folder, you can use the option "Save all takes with assets" or "save marked takes with assets" to save each render job to the team render folder, and then you can run all the jobs trough the TR web interface.
I hope I explained myself hehe.
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Benjamin Rosas | chaos-corona.com
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2020-08-19, 11:24:52
Reply #2

A_N_D_Y_n

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Thank you!

I'll give that a try.