============================================ Corona Renderer for Cinema 4D, version 4.0 daily Feb 20 2019 Version of core 4 (DailyBuild Feb 20 2019) (c) Render Legion a.s., 2014-2019 Plugin successfully loaded ============================================ 2019/02/21 15:09:15 Service started on port 5401 2019/02/21 15:09:15 | Andrews-iMac.local:5401 2019/02/21 15:09:15 | : 192.168.31.117:5401 2019/02/21 15:09:15 | : 192.168.31.113:5401 2019/02/21 15:09:51 Grabbed Render-Job 'pv' from machine 'Robs iMac' 2019/02/21 15:09:51 Created Asset 'GG USOpen Bottle v2 Shippter.c4d' 2019/02/21 15:09:51 Downloaded Asset(s) in 0.031 seconds 2019/02/21 15:09:51 Start Rendering for Machine Robs iMac 2019/02/21 15:09:51 Rendering frame 0 of job 'pv' 2019/02/21 15:09:51 [Corona4D] Parsing scene 2019/02/21 15:09:51 [Corona4D] ====RENDER STARTED==== 2019/02/21 15:09:51 [Corona4D] Core build timestamp: Feb 20 2019 10:24:06 2019/02/21 15:09:51 Created Asset 'cap artwork jan19.png' 2019/02/21 15:09:51 Created Asset 'Fluorescent_Big_Clothered.hdr' 2019/02/21 15:09:51 Created Asset 'GG Original cap bump.tx' 2019/02/21 15:09:51 Created Asset 'GG-US-Open-Bottle_Alpha_1.png' 2019/02/21 15:09:51 Created Asset 'GG-US-Open-Bottle_Colour_1.png' 2019/02/21 15:09:51 Created Asset 'GG-US-Open-Bottle_Foil_1.png' 2019/02/21 15:09:51 Created Asset 'GG-US-Open-Bottle_Roughness_1.png' 2019/02/21 15:09:53 [Corona4D] [TR] Sending HELLO to server 2019/02/21 15:09:53 [Corona4D] [TR] Connection established 2019/02/21 15:09:57 [Corona4D] REPORT: unchanged: 0, Prim: 7, Inst: 0, Mtl: 0, Env-tentative: true 2019/02/21 15:09:57 [Corona4D] Core::renderFrame before onFrame 2019/02/21 15:09:57 [Corona4D] Parsing scene took 6.393 seconds 2019/02/21 15:09:57 [Corona4D] Calculating displacement 2019/02/21 15:09:59 [Corona4D] Preparing geometry took 1.949 seconds 2019/02/21 15:09:59 [Corona4D] Preparing geometry 2019/02/21 15:10:00 [Corona4D] Embree: memory usage: 213.7 MB. Total embree build time is 538ms, top level commit took: 466ms. There are 7 embree geometry groups, 0 instances, 7/0/0/0 tri/animTri/hair/custom primitives 2019/02/21 15:10:00 [Corona4D] Core::renderFrame after onFrame 2019/02/21 15:10:00 [Corona4D] CoronaCore::renderFrame before unique materials enum 2019/02/21 15:10:00 [Corona4D] CoronaCore::renderFrame after unique materials enum 2019/02/21 15:10:00 [Corona4D] CoronaCore::renderFrame after unique materials update 2019/02/21 15:10:00 [Corona4D] Preparing geometry took 0.713 seconds 2019/02/21 15:10:00 [Corona4D] Preparing lights 2019/02/21 15:10:00 [Corona4D] TreeAdapt built: nodes 11, time 0 ms, memory 2.552 kB 2019/02/21 15:10:00 [Corona4D] CutCache initialized: records 401956, time 14 ms, memory 16.0785 MB 2019/02/21 15:10:00 [Corona4D] CoronaCore:RenderFrame: after directLight 2019/02/21 15:10:00 [Corona4D] Preparing lights took 0.024 seconds 2019/02/21 15:10:00 [Corona4D] Computing sec. GI 2019/02/21 15:10:12 [Corona4D] CoronaCore::renderFrame: after GI precompute 2019/02/21 15:10:12 [Corona4D] Computing primary GI took 11.685 seconds 2019/02/21 15:10:12 [Corona4D] CoronaCore::renderFrame: before render 2019/02/21 15:10:12 [Corona4D] Rendering initial pass 2019/02/21 15:11:41 [Corona4D] [TR] Sending chunk 1/171 to the server 2019/02/21 15:14:03 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:24 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:26 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:26 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:28 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:29 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:31 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:31 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:33 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:33 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:35 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:36 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:38 [Corona4D] [TR] Sending chunk 2/171 to the server 2019/02/21 15:14:38 [Corona4D] [TR] Frame synchronization failed: Communication Error 2019/02/21 15:14:38 [Corona4D] CoronaCore::renderFrame: after render 2019/02/21 15:14:38 [Corona4D] Terminating DR slaves 2019/02/21 15:14:38 [Corona4D] - terminating slave handlers 2019/02/21 15:14:38 [Corona4D] - waiting for broadcast thread to finish 2019/02/21 15:14:38 [Corona4D] - clearing slave handlers 2019/02/21 15:14:38 [Corona4D] Terminating DR slaves ended 2019/02/21 15:14:38 [Corona4D] Rendering took 266.329 seconds 2019/02/21 15:14:38 [Corona4D] Cleaning up 2019/02/21 15:14:38 [Corona4D] Terminating DR slaves 2019/02/21 15:14:38 [Corona4D] - terminating slave handlers 2019/02/21 15:14:38 [Corona4D] - waiting for broadcast thread to finish 2019/02/21 15:14:38 [Corona4D] - clearing slave handlers 2019/02/21 15:14:38 [Corona4D] Terminating DR slaves ended 2019/02/21 15:14:38 [Corona4D] CutCache memory: 17.3507 MB 2019/02/21 15:14:38 [Corona4D] Unique Primitives: 2832258 2019/02/21 15:14:38 [Corona4D] Primitives with instancing: 2832258 2019/02/21 15:14:38 [Corona4D] Area lights: 7 2019/02/21 15:14:38 [Corona4D] Geometry groups: 7 2019/02/21 15:14:38 [Corona4D] Materials: 8 2019/02/21 15:14:38 [Corona4D] Instances: 7 2019/02/21 15:14:38 [Corona4D] Portals: 0 2019/02/21 15:14:38 [Corona4D] Area lights: 7 2019/02/21 15:14:38 [Corona4D] Avg samples per pixel: 0.000721046 2019/02/21 15:14:38 [Corona4D] Avg rays per sample: 118.453 2019/02/21 15:14:38 [Corona4D] Rays/s: 5813.26 2019/02/21 15:14:38 [Corona4D] Samples/s: 51.2299 2019/02/21 15:14:38 [Corona4D] UHDCache records: 12259 2019/02/21 15:14:38 [Corona4D] UHDCache records added during viz: 0 2019/02/21 15:14:38 [Corona4D] UHDCache rejected %: 86.2976 2019/02/21 15:14:38 [Corona4D] Saving + Cleaning up took 0.085 seconds 2019/02/21 15:14:38 [Corona4D] CoronaCore::exiting renderFrame 2019/02/21 15:14:38 [Corona4D] Rendered 0/0 passes