Would it be possible to add an option on the MatID, ObjID, Alpha, and Zdepth channels to disable or look-through transparent objects?
I work often with interiors that have many levels of glass, - and I often meet this challenges, that half of the objects I want to adjust is behind one or more surfaces of glass. Only way currently is running two renders, where one of them have the glass hidden. The option above would be abig time saver.