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Messages - loocas

Pages: 1 ... 5 6 [7]
91
[Max] Resolved Feature Requests / Re: My few feature wishes
« on: 2012-05-28, 21:58:50 »
ok, so...
1: Doable, but not priority
2: just implemented
3: will implement today/tomorrow (hope)
4: Directly visible just implemented, rest will be done later
5: Doable, will do sometimes in summer. About the performance: material stuff takes about 20% of CPU time. So expect 20% slower rendering when putting 50-50 blend of materials on everyting in the scene. The slowdown will be of course lower if not all materials are layered.

Nice! :)

6: wtf is that? ;) What does it do?

Multipass effects are a pretty old-school way of previewing motion blur and DOF in the viewports. It just moves the camera around its focal point, or plays the scene in sub-steps and blends the renders together. It's just to give you an idea about motion blur or DOF. Good for previews, extremely bad for final renders as it renders the scene in passes and then blends the passes together in the VFB, which is extremely annoying and fucked up when final-rendering.

92
[Max] Resolved Feature Requests / Re: My few feature wishes
« on: 2012-05-28, 20:26:37 »
In case of multilayer shader...  i am quite worried about performance impact...

In that case, stop developing a renderer. ;) This shader is priceless, especially since you don't support speculars or more complex pre-built shaders, like car-paint etc...

93
[Max] Resolved Feature Requests / Re: My few feature wishes
« on: 2012-05-28, 18:48:46 »
By the way, I'm adding more wishes to the very first post as I come across something that I'm missing in Corona currently. :)

94
[Max] Resolved Feature Requests / Re: My few feature wishes
« on: 2012-05-28, 14:43:19 »
Ad 1: you mean rectangle light with "target" dummy, right?

Yes

95
1) Targeted lights

2) ESC key to cancel current rendering
_Keymaster: done

3) Copy and Paste functionality for the material map slots
_Keymaster: done

4) Corona to recognize the object properties, such as Visible To Camera, Visible To Reflections etc...
_Keymaster: done

5) Multi-Layer shader with tons of blending modes (add, screen, multiply...) and map masks support.

6) Camera Multipass Effect - global override toggle. Mainly to switch it off globally when left on, accidentally.

more to come...

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