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Messages - 3di

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1
General CG Discussion / Re: Blender new viewport Eevee
« on: 2019-08-26, 02:15:04 »
Here's something I made in EEVEE.  Each frame took a few seconds, and even has pretty good realtime SSS.


2
I hear Houdini is picking up pace in the industry.  Might have to give it a try.

3
Off-Topic / Renderwars
« on: 2017-11-02, 16:44:20 »
Hi guys, I set up a Facebook group today aimed at showcasing work produced by various render engines and general discussion about all things rendering related.

Some of the fstorm big guns have shared some work, so it would be great if we could get some more corona stuff on their too for a bit of friendly competition.

https://www.facebook.com/groups/Renderwars.xyz/

There’s also a pinned poll in which corona is currently ranked in 4th place.

4
[Max] I need help! / Re: corona to vray
« on: 2017-10-25, 22:53:51 »
I think it's because my materials have triplanar and ao maps.   I've never used vray before, but if anyone has any experience of converting these types of maps I'd be grateful if you could give me some tips.  What the vray equivalent is etc.

Cheers.

5
[Max] I need help! / Re: corona to vray
« on: 2017-10-25, 22:25:03 »
did an abysmal job though :(

6
[Max] I need help! / Re: corona to vray
« on: 2017-10-25, 22:22:33 »
Too fast for me :)

7
[Max] I need help! / Re: corona to vray
« on: 2017-10-25, 22:22:14 »
scrap that, i've found it thanks.  it's in the right click menu under scene converter.

8
[Max] I need help! / Re: corona to vray
« on: 2017-10-25, 22:20:11 »
Thanks Romullus

I dont suppose you know where it is or what it's called do you?

9
[Max] I need help! / corona to vray
« on: 2017-10-25, 20:38:54 »
Hi can anyone point me in the direction of a good corona to vray scene converter?  I'm just trying out the vray demo and would like to use some of my existing corona scenes.

Cheers.

10
DR for interactive rendering which falls back to non DR briefly every time a change is made whilst the dr nodes are updated.

11
[Max] Resolved Feature Requests / Re: Gpu rendering
« on: 2017-10-14, 09:05:37 »
Ok, final post from me.  I obviously hadn't been using the engine for long enough on the previous experiments. 

After learning a little more about kernel settings, removing the portal brought over from corona, removing refraction from the windows, and overclocking my 1070 to 2025mhz I was able to get the scene rendered to roughly the same level as before in just over 4 minutes, with a fraction more noise I was able to render it in just over 2 mins.

Peace out.


12
[Max] Resolved Feature Requests / Re: Gpu rendering
« on: 2017-10-13, 04:13:55 »
Wow, so many good renderers out there at the moment! 

I'd say corona's doing more than fine on cpu, it's an incredible engine, not to mention it's ever increasing range of excellent features, and stellar customer service.

My main reason for the request was that looking to the future, gpu's are cheaper to have multiple of,  due to many motherboards being able to house up to four,  they're cheaper to replace/upgrade as pcie is less likely to change, and even if it does it's generally backward compatible unlike ever changing cpu sockets which often require a new build, and they hold their value well due to a massive gaming market.   With all that in mind, if you then consider that even a single consumer gpu can either roughly match a similarly priced cpu in some rendering scenarios and vastly out gun it in other scene types...then it just seems like a good direction to consider.

13
[Max] Resolved Feature Requests / Re: Gpu rendering
« on: 2017-10-12, 21:19:39 »
Hi Juraj

I didn't change the materials at all, just hit the convert button and turned up the lights a bit, then tweaked the tone mapping.  Just checked and all values are the same for both the corona and fstorm ceiling material.

The other questions, i'm too new to the engine to be able to answer.  I'd recommend you ask over on their facebook page.

As for the noise....I thought there was a noticeable difference still in Fstorm's favour, but perhaps I've just spent a little too much time today being an over analytical geek :D

14
[Max] Resolved Feature Requests / Re: Gpu rendering
« on: 2017-10-12, 20:44:35 »
Just had chance to test them again in the way Maru and Cecofuli suggested.  This time I rendered fstorm until it looked to be an acceptible noise level and then rendered with corona to the same time of 25 mins.  There's a bit of a speed increase in Fstorm with the latest graphics drivers.  Corona also performed much better than last time after resetting the render settings (not sure why, the only thing that changed was max sample intensity raising from 10 to 25 and the filter changing from 1.5 parabolic to 2 tent.  Same hardware was used as last time.


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[Max] Resolved Feature Requests / Re: Gpu rendering
« on: 2017-10-12, 16:05:57 »
ah ok, cool i'll try resetting the settings.

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