Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: iacdxb on 2019-01-28, 04:11:50
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Hi,
I was chasing a simple scene tutorial which was done in 3D Max with Corona 2.
When I am doing in C4D, seeing Texture is over saturated and light area is burned more. I am not getting the same result.
May be some display or linear workflow issue... no idea. Any one tested.... and confirm it....!!!
And one more;
In Post, whats the maximum highlight compress number....?
1 to 10 seeing clear difference but after 10 to 20 very minor and above 20.... to 100 or 200 is same.
Thanks.
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Not sure what you are working on there but generally speaking HC works like that - It starts of strong and then after you above ~5 it tends to dropoff in terms of the effect you are seeing it has. That is expected and is also how it works in 3ds Max too :)
As for the oversaturated texture, I'm pretty sure you'll need to upload something so that the devs have a better idea of what is going on. Also, make sure that the textures are loaded properly (sRGB / Linear).
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Thanks for update.
Sure, that is on youtube, a simple interior scene.
Floor texture;
https://3dsky.org/3dmodels/show/parkiet_iolochka_2
Door;
https://3dsky.org/3dmodels/show/rossa_doors_london_rd102
Here is C4D scene file;
https://www.dropbox.com/s/sg0bqxp2tg7vho1/Interior_test.c4d.zip?dl=0
Thanks.
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I know the standards, but i did it my way. ;)
(https://i.imgur.com/bAdbR6R.jpg)
And I just wonder, why would anyone wanna learn 'bad' practice & render destroyed images instead of learning about the standards first?
You can destroy images fast & as much as you want in post. ;)
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I now its not good tutorial.... I was doing in my way... but y texture was much saturated.....!
Did you use any filter in floor texture....? it will will be nice if you share c4d file for study purpose.
Thanks.
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For starters, your settings are way too bright (also fixed some geo, shading/phong)... i attached the scene.
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Sure... I will see that.
Thanks.
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