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is there for any technical or artistic reason a solid argument for using the layered material approach with the normal map effect in the mask channel VS using 2 normal materials and apply them to front back via material tag?
thx for any info what is the better way to achieve a good two sided material :)
best, bs

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c4d r20+r21 | sketchup | vectorworks
working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals