Author Topic: 2 sided material c4d front back materail tag vs layered material normal map mask  (Read 6874 times)

2019-08-19, 11:18:49

bs

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...

is there for any technical or artistic reason a solid argument for using the layered material approach with the normal map effect in the mask channel VS using 2 normal materials and apply them to front back via material tag?

thx for any info what is the better way to achieve a good two sided material :)

best, bs
win 10 | asus z10pe-d8 ws | dual xeon e5-2786w v4 | 128gb kingston 2400 ecc | 2080ti | samsung ssd 940 evo | asus pa329
c4d r20+r21 | sketchup | vectorworks
working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals

2019-08-21, 08:53:15
Reply #1

Beanzvision

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2019-08-23, 08:17:32
Reply #2

bs

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ok, so technically speaking it makes no difference?
win 10 | asus z10pe-d8 ws | dual xeon e5-2786w v4 | 128gb kingston 2400 ecc | 2080ti | samsung ssd 940 evo | asus pa329
c4d r20+r21 | sketchup | vectorworks
working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals

2024-07-04, 20:20:55
Reply #3

burnin

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Dead link above... goes here: https://support.chaos.com/hc/en-us/articles/4528506793361-How-to-create-a-2-sided-layered-material-C4D

It'd be nice to consider this as feature request, since it appears to be native to Corona in Max (e.g. "Easy double sided decals...")
;)