Reduce reflectivity to more believable values like 0.2-0.6
Are you sure ? All the other GGX models employed I've seen don't exhibit this to such an extent. I know at the moment the 0.0 in Corona =/= 0.0 (1.0 roughness) of original GGX but still, by this roughness other models showcase more diffuse. The Velvet/Glow effect is only apparent in Vray when specifically going for wide gamma in GTR attribute while at low glossiness.
One shouldn't need to adjust reflectivity at all. But Corona stays seemingly too reflective when you keep lowering glossiness, almost shining on occasions.
No, i'm not, i constantly change my workflow with materials since i met Corona. Sometimes i feel like i'm progressing, sometimes just stepping sideways. I think i never had that feeling that i'm 100% sure in what i'm doing with my materials :/
Before last GGX change i used to set reflections to about 0.8-0.9 and it worked pretty well, but after bug with dark edges of rough materials was fixed, problem with glowing edges appeared. I even reported it as a bug at first, but i was told that it is expected behaviour, so i adapted my workflow and started to use much lower reflectivity. Not sure if it's right or wrong, though. Maybe i should try fallof in glossiness like suggested in this topic, but i hate the fact that some additional map is needed for correction of existing BRDF. It feels wrong.