Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 525605 times)

2016-10-17, 16:48:31
Reply #360

Juraj

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There was a "trick" to do something similar posted here using the Round Edges map:
https://forum.corona-renderer.com/index.php/topic,12432.msg80196.html#msg80196

Uf, that went better than expected :- ) I was worried it would be that horribility of Maru's but this is pretty cool workaround :- ).
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2016-10-18, 10:27:49
Reply #361

robotmats

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A temporary work-around, sure. But quite far from the sharp lines you get from, for example, vray toon. In any case: Being able to get this from Corona with a one-click solution would be extremely useful for me anyway.
And if you find the time to implement it, please make it possible to get it as a render element. In vray, you have to go through the trouble of making a separate render if you want a clean line render.

2016-10-28, 23:14:43
Reply #362

GabaCGStudio

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2016-11-06, 21:29:32
Reply #363

lacilaci

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can we have a "shadow terminator fix" in the list? Or is it not considered a big issue?

2016-11-06, 21:41:30
Reply #364

Ondra

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this list is just for features, bugfixes are handled otherwise (and generally have higher priority)
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2016-11-06, 21:48:46
Reply #365

lacilaci

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"and generally have higher priority" I'll take it as a hint that this gets some treatment, before anything else from this list, and I can sleep well now... :)

2016-11-06, 22:06:18
Reply #366

Ondra

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we already have experimental solution drafted, but proper implementation will require some rewriting in Corona core, so it got postponed into 1.6
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-06, 22:16:07
Reply #367

lacilaci

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2016-11-14, 14:34:54
Reply #368

matsu

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Agreed! Definitely great news.

2016-11-23, 13:10:26
Reply #369

Rimas

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I'm voting caustics for sure. It's nearly impossible to create proper water and metal with the current default rendering method and the Progressive Photon Mapping (PPM) engine, while infinitely better at rendering light, is too slow to actually be used on projects. Just look at the blasted difference! :(
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2016-11-25, 08:04:28
Reply #370

lacilaci

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Caustics would be great (with the possibility of dispersion even better)

I wonder, is the disney pbr still coming (metalness, roughness...)? Or is the pbr mode it for corona...? Cause it is still on this list.

2016-11-25, 08:22:09
Reply #371

Christa Noel

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ah yes, I thought that already removed.
hi devs, for the Disney PBR, is the list needs updates or there is more features to come inside the PBR like Lacilaci said?

2016-11-25, 10:55:56
Reply #372

Ondra

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i dont understand the question, but the PBR state is currently: we postponed disney brdf/new simplified mtl UI until we again see need for it. Currently it seems everyone is happy with coronamtl the way it is
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-25, 11:23:21
Reply #373

romullus

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Main advantage of metallness PBR material would be that it wouldn't require textures conversion. Disadvantage that it potentially could give inferior results compare to current material when dealing with complex materials. While it surely would be nice to have, i agree with Ondra - there's plenty much more important features waiting to be implemented.
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2016-11-25, 11:28:59
Reply #374

Ondra

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btw: i am willing to reset and re-do this poll with better naming of features... can somebody suggest a complete list of what to include?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)