Author Topic: portal material affect backplate projection  (Read 2951 times)

2015-07-08, 04:29:20

Christa Noel

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I used a plane with portal material on the windows hole. nothing happened when i used usual scene environment without override but portal changes the backplate projection when i use direct visibility overrides. check the attachments.

edit:
i think it is corona bitmap related. i just changed the environment to vrayhdri and the result is ok, nothing happened like what i mentioned before.
and it happen too on thin glass refraction material with reflection set other than 0.
« Last Edit: 2015-07-08, 05:00:02 by noel20 »

2015-07-08, 13:33:10
Reply #1

maru

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Sorry but I do not fully understand what is going on here. Is it only a portal that for some reason becomes textured, or is this some kind of backplate geometry + portal? Could you describe step by step how to recreate this?
Got it, looks like a bug.
Marcin Miodek | chaos-corona.com
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2015-07-08, 13:42:58
Reply #2

maru

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Ok, diagnosed: use standard max bitmap with screen mode if it's possible. Corona Bitmap cannot be mapped onto geometry in environment mode. I knew something like this will happen sooner or later. :P
Marcin Miodek | chaos-corona.com
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2015-07-08, 15:23:32
Reply #3

Ludvik Koutny

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2015-07-09, 04:42:43
Reply #4

Christa Noel

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sorry, my explanation is pretty bad..
yes camera map per pixel maybe could help for a while, never thought about that. but I think it's better to choose to use vrayhdri or maxbitmap instead of coronabitmap until it fixed.
cheers! :)

2015-07-10, 19:20:18
Reply #5

Ondra

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reproduced and reported in our internal system. It is scheduled to be fixed next week
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-11, 03:14:47
Reply #6

Christa Noel

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