Author Topic: Noise in the reflection table: bug?  (Read 40533 times)

2013-05-29, 16:14:10
Reply #60

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12752
  • Marcin
    • View Profile
Try this:

PTS: 24
LSM: 1


HD CACHE:
PT SAMPLES: 1024
pos sensitivity: 10

refl glossiness threshold: 1

Region-select a small square with lots of noise and render.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-29, 16:30:57
Reply #61

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
it is not that simple, you will get different results (noise-wise) when rendering small region/entire picture with HD cache - small region will not properly fill the cache.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-29, 16:59:29
Reply #62

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Try this:

PTS: 24
LSM: 1


HD CACHE:
PT SAMPLES: 1024
pos sensitivity: 10

refl glossiness threshold: 1

Region-select a small square with lots of noise and render.

Hi maru,
ok, I'll try a 1080p resolution tonight ;-)

2013-05-29, 21:55:45
Reply #63

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12752
  • Marcin
    • View Profile
it is not that simple, you will get different results (noise-wise) when rendering small region/entire picture with HD cache - small region will not properly fill the cache.
This explains a lot. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-05-30, 12:26:29
Reply #64

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Nothing to do...
With LSM: 1 I have a lot, a lot of noise coming from the arealight (areashadows)
Much better with LSM = 20 or 30.
The noise in the glossy surface, there lights are reflected still here.
After many test, I think the "solution " in to wait Ondra ;-)