Author Topic: Noise in the reflection table: bug?  (Read 40558 times)

2013-05-19, 18:07:51

cecofuli

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Hi,

as you can see, in the ceiling and windows I don't have noise.
but look at on the glass table (glass wit absorption).
You can see clear a lot of noise. Why?
DOF with Corona. Corona settings are default.


2013-05-19, 18:58:58
Reply #1

Polymax

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You can try render this view in the alpha 4 version?
Corona - the best rendering solution!

2013-05-19, 19:02:23
Reply #2

cecofuli

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I use alpha4 =) Cause the good old "blur bug" in the daily version. And I don't know if it is fixed.

2013-05-19, 19:31:10
Reply #3

Polymax

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I talked about the noise in reflection still in alpha version 3, keymaster said that fixed, it seems that is not fixed (
http://forum.corona-renderer.com/index.php/topic,377.0.html
Corona - the best rendering solution!


2013-05-19, 19:41:12
Reply #5

Polymax

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You publish this work as done? Beautifully turns out!
Corona - the best rendering solution!

2013-05-19, 20:34:49
Reply #6

cecofuli

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2013-05-19, 20:38:45
Reply #7

Polymax

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Great! I Like it!
Corona - the best rendering solution!


2013-05-19, 23:15:00
Reply #9

Chakib

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2013-05-19, 23:22:35
Reply #10

cecofuli

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Chakib, it's just a simple coffee, but thanks. The shaders are in WIP, as many other stuff.
Another view.
Again, look the noise on the table, after 3 hours... :(


2013-05-19, 23:22:53
Reply #11

Ondra

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This is not a bug, just fewer samples are taken when the rays bounce from the table. Corona currently uses NO adaptivity. Just imagine the speed after I add it :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-19, 23:24:40
Reply #12

cecofuli

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This is not a bug, just fewer samples are taken when the rays bounce from the table. Corona currently uses NO adaptivity. Just imagine the speed after I add it :D

So, do I just need time to remove the noise? When you'll add the adaptivity ^____^' , like in VRay?
and, what about the shadows through the solid glass?
As you can see in my floor, now I use a solid glass with "cast shadows" option disable in the shader.
« Last Edit: 2013-05-19, 23:26:44 by cecofuli »

2013-05-20, 00:01:22
Reply #13

racoonart

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This is not a bug, just fewer samples are taken when the rays bounce from the table. Corona currently uses NO adaptivity. Just imagine the speed after I add it :D

May the force be with you! (and with us afterwards!) If you'll make something as powerful as vrays dmc... man, i don't even find something i can say after that :) DMC + Corona fancyness ... wonderful
Any sufficiently advanced bug is indistinguishable from a feature.

2013-05-20, 00:08:44
Reply #14

Ondra

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This is not a bug, just fewer samples are taken when the rays bounce from the table. Corona currently uses NO adaptivity. Just imagine the speed after I add it :D

So, do I just need time to remove the noise? When you'll add the adaptivity ^____^' , like in VRay?
and, what about the shadows through the solid glass?
As you can see in my floor, now I use a solid glass with "cast shadows" option disable in the shader.
yes, I'll get to it, it's just that I'll need to again dig deep into the core to make that happen. So give me a week or two
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)