Author Topic: BMW X5  (Read 16594 times)

2015-01-19, 11:09:32
Reply #15

Ludvik Koutny

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Okay, i am attaching file with Carpaint material.

I've saved it to 2012 from 2015, so i hope anything didn't go wrong.

It's also very important to note this was done with daily build, which has GGX brdf, so the shader will not look the same in Alpha 7.2.
« Last Edit: 2015-01-19, 11:14:25 by Rawalanche »

2015-01-19, 12:25:44
Reply #16

racoonart

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mhhhh, the fresnel map in blend mask is simple and clever. I think I will change my carpaint conversion to that method ;)
Thanks for sharing!
Any sufficiently advanced bug is indistinguishable from a feature.

2015-01-19, 14:54:10
Reply #17

borisquezadaa

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The most simple material of all times. (Respect, less is more).
If you stop the render at a sweet spot you will achieve some flakes in the paint because of  glossiness noise.
Can these concept be an idea to create flakes carpaint material?... meaning a spinner that controls the amount of final noise and size of it (and even color variation) in glossines for a material for use as flakes?. Maybe the noise can be usefull to something at last.

Just wondering.
« Last Edit: 2015-01-19, 15:18:22 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-19, 15:21:05
Reply #18

Ondra

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no, the monte carlo noise cannot be (unfortunately) used in any simple and consistent way for creating scene effects ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2015-01-19, 18:24:04
Reply #20

aTanguay

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Great work!

2015-01-19, 20:03:35
Reply #21

Longfellowdeeds

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Amazing work man, love the car paint material :)))))))

2015-01-20, 09:12:20
Reply #22

blank...

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Okay, i am attaching file with Carpaint material.

Thank you!

2015-01-20, 11:22:36
Reply #23

Fibonacci

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Nice modeling...I like it ! Specially the control of the edges...is it quad chamfer or "normal chamfer" with turbosmooth ?

The color for the paint is same believable for me...

Thank you!
Holy Corona : the materials is the clue.

2015-01-20, 15:59:56
Reply #24

PhilippeCV

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Your car paint material looks very good rawalanche!

2015-01-20, 21:32:23
Reply #25

Ludvik Koutny

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Fibonacci: As i wrote on the beginning, i did not model the car.

I had some more time today at work, so i reworked the background, so that it does not look so artificial and ugly. Also added displacement on the ground.


2015-01-20, 22:24:41
Reply #26

sbrusse

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Dude, this is pretty awesome!

2015-01-21, 04:00:15
Reply #27

Hamburger

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This car shader is well passed the "uncanny valley". Excellent work.
Maya 2016
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2015-01-22, 18:21:43
Reply #28

PhilippeCV

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It looks much better now with your reworked background building!