Author Topic: [DEPRECATED] Material Converter  (Read 50888 times)

2012-09-28, 23:15:09
Reply #60

Ludvik Koutny

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I just tried the script and there is one thing that could be done better. In case of converting MR Arch&Design material, if A&D material has translucency, which in MR is done as a part of refraction, refraction in CoronaMTL that is created is set up too, but translucency in Corona works different.

If it is possible, I would add some checking mechanism, and in case translucency in A&D material would be enabled, converted CoronaMTL would always have refraction level set to 0.


2012-09-28, 23:20:59
Reply #61

racoonart

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aaah, didn't know that. I will check this - shouldn't be a problem to add that :)
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-28, 23:38:52
Reply #62

Ludvik Koutny

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If you want to do it correctly so user doesn't need to fix materials manually at all, then IF translucency is active THEN you should translate refraction (transparency) value of Arch&Design material to translucency fraction value. If translucency in A&D is disabled, then you translate refraction (refraction is called transparency in A&D material) value to refraction level in CoronaMTL.

Hope it helps :)

2012-10-06, 10:04:27
Reply #63

Ludvik Koutny

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I created an image explaining how to properly convert translucent Arch&Design materials so we don't have to fix them manually. In case A&D material doesn't have translucency enabled, then proceed usual way and convert transparency to refraction level. Behavior described on image should occur only if source A&D material has translucency enabled. :)


2012-10-31, 05:05:59
Reply #64

Javadevil

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HI Deadclown,

Whats the latest version of the script ?

It would be a good idea to have the latest script in the first post.
hmm just had a look, your not the first post in this thread.

cheers

2012-10-31, 09:48:03
Reply #65

racoonart

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There is a new "sticky" Thread, cleaned and formatted ;) All new versions are accessible via the first post : http://forum.corona-renderer.com/index.php/topic,126.0.html
Any sufficiently advanced bug is indistinguishable from a feature.

2012-10-31, 09:53:24
Reply #66

Javadevil

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There is a new "sticky" Thread, cleaned and formatted ;) All new versions are accessible via the first post : http://forum.corona-renderer.com/index.php/topic,126.0.html

Aaaah thanks, missed that one.

cheers

2013-03-27, 15:17:44
Reply #67

herbap

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any chance for promaterials? :)

2013-03-27, 18:52:22
Reply #68

racoonart

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again, there is a NEW THREAD!
Please do not use this old thread - since some people might be misleaded, load an old version and complain about that it's not working ;)

There is a new "sticky" Thread, cleaned and formatted ;) All new versions are accessible via the first post : http://forum.corona-renderer.com/index.php/topic,126.0.html

Any sufficiently advanced bug is indistinguishable from a feature.

2013-03-28, 13:17:45
Reply #69

herbap

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really sorry...