It doesn't matter how much I crank the settings up on even a simple scene.. I have found no way of getting rid of the noise movement in the render.. even if everything is still, including camera, baked gi cache. everything is super alive and noisy. as stills they look fine.. ive tried 200-300 passes, cache settings are way up. position 100, quality 4096 etc. It all looks decent for a still, but it's never the same from frame to frame, so it generates noise that moves and your eyes sees it instantly.
That and then for some reason random render nodes, say 1-2 out of 20 will generate slightly different result compared to the rest.. every time.. there 1-2 machines, not always the same. It bugs me that even if I have all the time in the world, I still can't get a clean animation out using Corona currently.
Sure I could use PT + PT, but the noise vs time is not in any way shape or form realistic currently. So technically it's not an option.
Edit: and just to be clear, It's not about if the noise is there or not, that part makes sense. The problem is that it moves, and it moves A LOT between frames.